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Scene geometry can be drawn by thresholding opacity of the volume. Why now apply a marchingcube to produce a mesh, which is more straight forward
The text was updated successfully, but these errors were encountered:
Beastmaster
changed the title
Why not use voxel density to validate geometry ambiguity?
Why not use voxel opacity to validate geometry ambiguity?
Mar 1, 2022
Scene geometry can be drawn by thresholding opacity of the volume. Why now apply a marchingcube to produce a mesh, which is more straight forward
The text was updated successfully, but these errors were encountered: