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Why not use voxel opacity to validate geometry ambiguity? #38

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Beastmaster opened this issue Mar 1, 2022 · 0 comments
Open

Why not use voxel opacity to validate geometry ambiguity? #38

Beastmaster opened this issue Mar 1, 2022 · 0 comments

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@Beastmaster
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Scene geometry can be drawn by thresholding opacity of the volume. Why now apply a marchingcube to produce a mesh, which is more straight forward

@Beastmaster Beastmaster changed the title Why not use voxel density to validate geometry ambiguity? Why not use voxel opacity to validate geometry ambiguity? Mar 1, 2022
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