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gl-texture.c
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gl-texture.c
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/* KallistiGL for KallistiOS ##version##
libgl/gl-texture.c
Copyright (C) 2014 Josh Pearson
Copyright (C) 2016 Joe Fenton
Open GL Texture Submission implementation.
This implementation uses a dynamic linked list to store the texture objects.
*/
#include "gl.h"
#include "glext.h"
#include "gl-api.h"
#include "gl-rgb.h"
#include <malloc.h>
#include <stdio.h>
//========================================================================================//
//== Internal KOS Open GL Texture Unit Structures / Global Variables ==//
#define GL_KOS_MAX_TEXTURE_UNITS 2
#define GL_KOS_CLAMP_U (1<<1)
#define GL_KOS_CLAMP_V (1<<0)
static GL_TEXTURE_OBJECT *TEXTURE_OBJ = NULL;
static GL_TEXTURE_OBJECT *GL_KOS_TEXTURE_UNIT[GL_KOS_MAX_TEXTURE_UNITS] = { NULL, NULL };
static GLubyte GL_KOS_ACTIVE_TEXTURE = GL_TEXTURE0_ARB & 0xF;
//========================================================================================//
GLubyte _glKosInitTextures() {
TEXTURE_OBJ = malloc(sizeof(GL_TEXTURE_OBJECT));
if(TEXTURE_OBJ == NULL)
return 0;
TEXTURE_OBJ->index = 0;
TEXTURE_OBJ->data = NULL;
TEXTURE_OBJ->link = NULL;
return 1;
}
static GLsizei _glKosGetLastTextureIndex() {
GL_TEXTURE_OBJECT *ptr = TEXTURE_OBJ;
while(ptr->link != NULL)
ptr = (GL_TEXTURE_OBJECT *)ptr->link;
return ptr->index;
}
static void _glKosInsertTextureObj(GL_TEXTURE_OBJECT *obj) {
GL_TEXTURE_OBJECT *ptr = TEXTURE_OBJ;
while(ptr->link != NULL)
ptr = (GL_TEXTURE_OBJECT *)ptr->link;
ptr->link = obj;
}
static GL_TEXTURE_OBJECT *_glKosGetTextureObj(GLuint index) {
GL_TEXTURE_OBJECT *ptr = TEXTURE_OBJ;
while(ptr->link != NULL && ptr->index != index)
ptr = (GL_TEXTURE_OBJECT *)ptr->link;
return ptr;
}
static void _glKosBindTexture(GLuint index) {
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE] = _glKosGetTextureObj(index);
}
static void _glKosUnbindTexture() {
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE] = NULL;
}
GLuint _glKosTextureWidth(GLuint index) {
GL_TEXTURE_OBJECT *tex = _glKosGetTextureObj(index);
return tex->width;
}
GLuint _glKosTextureHeight(GLuint index) {
GL_TEXTURE_OBJECT *tex = _glKosGetTextureObj(index);
return tex->height;
}
GLvoid *_glKosTextureData(GLuint index) {
GL_TEXTURE_OBJECT *tex = _glKosGetTextureObj(index);
return tex->data;
}
void _glKosCompileHdrTx() {
return GL_KOS_TEXTURE_UNIT[GL_TEXTURE0_ARB & 0xF] ?
_glKosCompileHdrT(GL_KOS_TEXTURE_UNIT[GL_TEXTURE0_ARB & 0xF]) : _glKosCompileHdr();
}
GL_TEXTURE_OBJECT *_glKosBoundMultiTexID() {
return GL_KOS_TEXTURE_UNIT[GL_TEXTURE1_ARB & 0xF];
}
GLuint _glKosBoundTexID() {
return GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE] ?
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->index : 0;
}
GLubyte _glKosMaxTextureUnits() {
return GL_KOS_MAX_TEXTURE_UNITS;
}
//========================================================================================//
//== Public KOS Open GL API Texture Unit Functionality ==//
void APIENTRY glGenTextures(GLsizei n, GLuint *textures) {
GLsizei index = _glKosGetLastTextureIndex();
while(n--) {
GL_TEXTURE_OBJECT *txr = malloc(sizeof(GL_TEXTURE_OBJECT));
txr->index = ++index;
txr->data = NULL;
txr->link = NULL;
txr->width = txr->height = 0;
txr->mip_map = 0;
txr->uv_clamp = 0;
txr->env = PVR_TXRENV_MODULATEALPHA;
txr->filter = PVR_FILTER_NONE;
_glKosInsertTextureObj(txr);
*textures++ = txr->index;
}
}
void APIENTRY glDeleteTextures(GLsizei n, GLuint *textures) {
while(n--) {
GL_TEXTURE_OBJECT *txr = TEXTURE_OBJ, *ltxr = NULL;
while(txr->index != *textures && txr->link != NULL) {
ltxr = txr;
txr = txr->link;
}
ltxr->link = txr->link;
if(txr->index == *textures) {
if(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE])
if(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->index == txr->index)
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE] = NULL;
if(txr->data != NULL)
pvr_mem_free(txr->data);
free(txr);
}
++textures;
}
}
void APIENTRY glBindTexture(GLenum target, GLuint texture) {
if(target != GL_TEXTURE_2D) {
_glKosThrowError(GL_INVALID_ENUM, "glBindTexture");
_glKosPrintError();
return;
}
texture ? _glKosBindTexture(texture) : _glKosUnbindTexture();
}
void APIENTRY glCompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const GLvoid *data) {
if(target != GL_TEXTURE_2D)
_glKosThrowError(GL_INVALID_ENUM, "glCompressedTexImage2D");
if(level < 0)
_glKosThrowError(GL_INVALID_VALUE, "glCompressedTexImage2D");
if(border)
_glKosThrowError(GL_INVALID_VALUE, "glCompressedTexImage2D");
if(internalformat != GL_UNSIGNED_SHORT_5_6_5_VQ)
if(internalformat != GL_UNSIGNED_SHORT_5_6_5_VQ_TWID)
if(internalformat != GL_UNSIGNED_SHORT_4_4_4_4_VQ)
if(internalformat != GL_UNSIGNED_SHORT_4_4_4_4_VQ_TWID)
if(internalformat != GL_UNSIGNED_SHORT_1_5_5_5_VQ)
if(internalformat != GL_UNSIGNED_SHORT_1_5_5_5_VQ_TWID)
_glKosThrowError(GL_INVALID_OPERATION, "glCompressedTexImage2D");
if(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE] == NULL)
_glKosThrowError(GL_INVALID_OPERATION, "glCompressedTexImage2D");
if(_glKosGetError()) {
_glKosPrintError();
return;
}
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->width = width;
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->height = height;
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->mip_map = level;
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->color = internalformat;
/* Odds are slim new data is same size as old, so free always */
if(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data)
pvr_mem_free(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data);
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data = pvr_mem_malloc(imageSize);
if(data)
sq_cpy(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data, data, imageSize);
}
void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, const GLvoid *data) {
if(target != GL_TEXTURE_2D)
_glKosThrowError(GL_INVALID_ENUM, "glTexImage2D");
if(format != GL_RGB)
if(format != GL_RGBA)
_glKosThrowError(GL_INVALID_ENUM, "glTexImage2D");
if(internalFormat != GL_RGB)
if(internalFormat != GL_RGBA)
_glKosThrowError(GL_INVALID_VALUE, "glTexImage2D");
if(level < 0)
_glKosThrowError(GL_INVALID_VALUE, "glTexImage2D");
if(border)
_glKosThrowError(GL_INVALID_VALUE, "glTexImage2D");
if(format != internalFormat)
_glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D");
if(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE] == NULL)
_glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D");
if(_glKosGetError()) {
_glKosPrintError();
return;
}
if(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data) {
/* pre-existing texture - check if changed */
if(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->width != width ||
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->height != height ||
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->mip_map != level ||
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->color != type) {
/* changed - free old texture memory */
pvr_mem_free(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data);
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data = NULL;
}
}
GLuint bytes = level ? glKosMipMapTexSize(width, height) : (width * height * 2);
if(!GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data) {
/* need texture memory */
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->width = width;
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->height = height;
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->mip_map = level;
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->color = type;
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data = pvr_mem_malloc(bytes);
}
if(data) {
switch(type) {
case GL_BYTE: /* Texture Formats that need conversion for PVR */
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_FLOAT: {
uint16 *tex;
tex = (uint16 *)malloc(width * height * sizeof(uint16));
if(!tex) {
_glKosThrowError(GL_OUT_OF_MEMORY, "glTexImage2D");
_glKosPrintError();
return;
}
switch(internalFormat) {
case GL_RGB:
_glKosPixelConvertRGB(type, width, height, (void *)data, tex);
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->color = (PVR_TXRFMT_RGB565 | PVR_TXRFMT_NONTWIDDLED);
sq_cpy(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data, tex, bytes);
break;
case GL_RGBA:
_glKosPixelConvertRGBA(type, width, height, (void *)data, tex);
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->color = (PVR_TXRFMT_ARGB4444 | PVR_TXRFMT_NONTWIDDLED);
sq_cpy(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data, tex, bytes);
break;
}
free(tex);
}
break;
case GL_UNSIGNED_SHORT_5_6_5: /* Texture Formats that do not need conversion */
case GL_UNSIGNED_SHORT_5_6_5_TWID:
case GL_UNSIGNED_SHORT_1_5_5_5:
case GL_UNSIGNED_SHORT_1_5_5_5_TWID:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_TWID:
sq_cpy(GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->data, data, bytes);
break;
default: /* Unsupported Texture Format */
_glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D");
break;
}
}
}
void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
if(target == GL_TEXTURE_2D) {
switch(pname) {
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_MIN_FILTER:
switch(param) {
case GL_LINEAR:
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->filter = PVR_FILTER_BILINEAR;
break;
case GL_NEAREST:
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->filter = PVR_FILTER_NEAREST;
break;
case GL_FILTER_NONE:
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->filter = PVR_FILTER_NONE;
break;
case GL_FILTER_BILINEAR:
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->filter = PVR_FILTER_BILINEAR;
break;
default:
break;
}
break;
case GL_TEXTURE_WRAP_S:
switch(param) {
case GL_CLAMP:
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->uv_clamp |= GL_KOS_CLAMP_U;
break;
case GL_REPEAT:
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->uv_clamp &= ~GL_KOS_CLAMP_U;
break;
}
break;
case GL_TEXTURE_WRAP_T:
switch(param) {
case GL_CLAMP:
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->uv_clamp |= GL_KOS_CLAMP_V;
break;
case GL_REPEAT:
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->uv_clamp &= ~GL_KOS_CLAMP_V;
break;
}
break;
}
}
}
void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) {
if(target != GL_TEXTURE_ENV)
_glKosThrowError(GL_INVALID_ENUM, "glTexEnvi");
if(pname != GL_TEXTURE_ENV_MODE)
_glKosThrowError(GL_INVALID_ENUM, "glTexEnvi");
if(_glKosGetError()) {
_glKosPrintError();
return;
}
if(param >= PVR_TXRENV_REPLACE && param <= PVR_TXRENV_MODULATEALPHA)
GL_KOS_TEXTURE_UNIT[GL_KOS_ACTIVE_TEXTURE]->env = param;
}
void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) {
glTexEnvi(target, pname, param);
}
void APIENTRY glActiveTextureARB(GLenum texture) {
if(texture < GL_TEXTURE0_ARB || texture > GL_TEXTURE0_ARB + GL_KOS_MAX_TEXTURE_UNITS)
_glKosThrowError(GL_INVALID_ENUM, "glActiveTextureARB");
if(_glKosGetError()) {
_glKosPrintError();
return;
}
GL_KOS_ACTIVE_TEXTURE = texture & 0xF;
}