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Misc.h
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Misc.h
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#pragma once
#include "SDK.h"
namespace Global {
extern CBaseEntity* Local;
extern CUserCmd* Command;
extern CUserCmd OGCommand;
}
class CMisc
{
public:
void Run(CBaseEntity* pLocal, CUserCmd* pCommand);
void AutoPistol(CBaseEntity* pLocal, CUserCmd* pCommand);
bool CanShoot();
Checkbox bhop = Checkbox("Bunnyhop");
Checkbox astrafer = Checkbox("Autostrafer");
Checkbox nspam = Checkbox("Noisemaker Spam");
Checkbox tauntslide = Checkbox("Taunt Slide");
Checkbox speedcrouch = Checkbox("Speed Crouch");
Checkbox nopush = Checkbox("No Push");
Checkbox cscreenshots = Checkbox("Clean Screenshots");
Checkbox purebypass = Checkbox("Pure Bypass");
Checkbox serverlag = Checkbox("Server Lagger");
Listbox serverlag_key = Listbox("Server Lagger Key", { "None", "Mouse 3", "Mouse 4", "Mouse 5", "Shift", "Alt", "F", "E" }, 0);
Slider serverlag_value = Slider("Server Lagger Value", 210, 1, 500, 1);
Checkbox airstuck = Checkbox("Airstuck");
Listbox airstuck_key = Listbox("Airstuck Key", { "None", "Mouse 3", "Mouse 4", "Mouse 5", "Shift", "Alt", "F", "E" }, 0);
Checkbox sfreezing = Checkbox("Time Shift");
Listbox sfreezing_key = Listbox("Time Shift Key", { "None", "Mouse 3", "Mouse 4", "Mouse 5", "Shift", "Alt", "F", "E"}, 0);
Slider sfreezing_value = Slider("Time Shift Value", 1, 1, 2500, 1);
Checkbox doubletap = Checkbox("Doubletap");
Checkbox warp = Checkbox("Warp");
Listbox warp_key = Listbox("Warp Key", { "None", "Mouse 3", "Mouse 4", "Mouse 5", "Shift", "Alt", "F", "E" }, 0);
Listbox warp_charge_key = Listbox("Charge Key", { "None", "Mouse 3", "Mouse 4", "Mouse 5", "Shift", "Alt", "F", "E" }, 0);
Slider warp_value = Slider("Value", 1, 1, 64, 1);
Checkbox backtrack = Checkbox("Backtrack");
Slider backtrack_ticks = Slider("Backtrack Ticks", 0, 0, 12, 1);
Checkbox flag = Checkbox("Fakelag");
Slider flagamount = Slider("Fakelag Amount", 0, 0, 15, 1);
private:
//Other funcs
void NoisemakerSpam(PVOID kv);
void AntiAim();
void AntiAim2();
};
extern CMisc gMisc;