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SelectScreen.h
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SelectScreen.h
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/**
* Copyright (C) Kevin J. Estevez (kenystev) and Luis C. Isaula (lisaula)
*
* GNU GENERAL PUBLIC LICENSE Version 2
* The licenses for most software are designed to take away your
* freedom to share and change it. By contrast, the GNU General Public
* License is intended to guarantee your freedom to share and change free
* software--to make sure the software is free for all its users. This
* General Public License applies to most of the Free Software
* Foundation's software and to any other program whose authors commit to
* using it.
*/
#ifndef SELECTSCREEN_H
#define SELECTSCREEN_H
#include "Screen.h"
#include "Game.h"
#include "Buttons.h"
#include "Font.h"
#include <vector>
class SelectScreen : public Screen
{
public:
vector<CarButton*> buttons;
vector<TrackButton*> tracks;
string name_rt="";
PlayButton *play_button;
Image *background, *car_chosed;
map<int,Image*>cars;
map<int,string>rts;
string name;
Font *display,*nuevo;
void loadCars();
void loadTracks();
Game *game;
SelectScreen(Game*);
void catchName();
void show ();
void render (RosalilaGraphics*);
// void resize (int width, int height);
void pause ();
void resume ();
void hide ();
void dispose ();
virtual ~SelectScreen();
protected:
private:
};
#endif // SELECTSCREEN_H