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UVs not Working for 2.0 branch #68
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@John-DeCorato-HZ, the converter does optimize out unused texture coordinates to reduce the model size. Since your material contains no textures, they are removed. |
Hmm, we have a dynamic asset pipeline where we add textures separately, so we don't save them with our models. Is there a workaround besides adding dummy textures to everything? |
So this is a pretty easy fix. I'll do it if I have time, but if someone else is willing to open a PR, this is a great beginner issue. The fix would entail adding something like a |
Excellent. I compiled a version myself without removeUnusedSemantics already but that option would make future proofing easy. |
Closed by #245 |
Title is self-explanatory. Here is a test file and the output.
test-cude.dae
test-cude.gltf
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