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glTF Reference Format (glTFX) is the specification for a new file type in the glTF ecosystem for efficient composition of multiple glTF assets.

This section explainers many aspects of the specification. It was developed prior to written the glTFX Specification documents and frequently presents multiple solutions that the specification editor team may choose to restrict.

These documents are not the specification.

Explainers

  • Lighting - Describes several use cases of multiple light sources and how they may impact additional objects in the scene.

  • Level of Detail - Describes situations where a model must change because more or less detail is needed. Several different measures for determining transition points are discussed

  • Billboard - Describes a draft glTF extension which instructs a node to align itself with the current camera.

  • Scene arrangement demo - Describes a demo which enables the user to pick assets of a glTFX and move them onto other assets via snapping and re-parenting