We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The only thing that needs to happen really is that they are recognized and promoted to float.
Per https://msdn.microsoft.com/en-us/library/windows/desktop/bb509646(v=vs.85).aspx
"This data type is provided only for language compatibility. Direct3D 10 shader targets map all half data types to float data types."
However many shaders use half because they are also compiled on other platforms.
The text was updated successfully, but these errors were encountered:
It process the token I notice, should verify that min16float etc work as well.
Sorry, something went wrong.
Moved to issue #362.
Note that the h suffix is now supported, so that #define half float etc. works.
h
#define half float
No branches or pull requests
The only thing that needs to happen really is that they are recognized and promoted to float.
Per https://msdn.microsoft.com/en-us/library/windows/desktop/bb509646(v=vs.85).aspx
"This data type is provided only for language compatibility. Direct3D 10 shader targets map all half data types to float data types."
However many shaders use half because they are also compiled on other platforms.
The text was updated successfully, but these errors were encountered: