Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

FOB Spawn Limitations #549

Closed
Phantom-LF opened this issue Dec 6, 2018 · 2 comments · Fixed by #827 or #818
Closed

FOB Spawn Limitations #549

Phantom-LF opened this issue Dec 6, 2018 · 2 comments · Fixed by #827 or #818
Assignees
Labels
enhancement New feature or request
Milestone

Comments

@Phantom-LF
Copy link

Is your feature request related to a problem? Please describe:

This feature request isn't necessarily related to a problem as in a bug, but more of a problem that I have found in gameplay, and that is base defense is too easy. It is simply annoying. For example, lets say you have a FOB, FOB Alpha. It gets attacked and you have 20 minutes to defend. Not a challenge, just spawn there and if you have a half decent FOB you can just keep respawning until you kill all of the enemies. Not difficult, just annoying.

Describe the solution you'd like:

In order to fix the issue, I would like to suggest that when your FOB is under attack that you should not be able to spawn there, and instead have to travel there from some other location if you want to defend it. This would make base defense much more fun, difficult and relevant. It would also be nice if any other FOBs and mobile respawns within 1-2.5km were disabled.

Additional context:

I don't have any screenshots to demonstrate this here, but I am sure that others will know what I am talking about.

@Wyqer Wyqer added enhancement New feature or request accepted labels Dec 6, 2018
@Wyqer
Copy link
Member

Wyqer commented Dec 6, 2018

I guess this should be implemented as an optional (default off) restriction in the settings and won't be much work. Thanks for the feedback.

@veteran29 veteran29 self-assigned this Dec 6, 2018
@Wyqer Wyqer added this to the Sprint 9 milestone Dec 6, 2018
@EvilSh4d0w
Copy link

very nice i appreciate this suggestion and would be happy about an implementation. but what you should pay attention to would be a defense by FOB construction AI set up to make possible.
I know that it is currently already possible to build stationary guns with crew but they often just watch and let the attackers shoot them calmly.

@veteran29 veteran29 modified the milestones: Sprint 9, Sprint 10 Dec 29, 2018
@Wyqer Wyqer modified the milestones: Sprint 10, Sprint 11 Feb 23, 2019
@Wyqer Wyqer modified the milestones: Sprint 11, Sprint 12 Apr 7, 2019
@Wyqer Wyqer modified the milestones: Sprint 12, Sprint 13 May 4, 2019
@Wyqer Wyqer removed this from the Sprint 13 milestone Jun 23, 2019
@Wyqer Wyqer closed this as completed May 4, 2020
@Wyqer Wyqer reopened this Aug 25, 2020
@Wyqer Wyqer added this to the v0.96.7a milestone Aug 25, 2020
@veteran29 veteran29 linked a pull request Sep 5, 2020 that will close this issue
4 tasks
@Wyqer Wyqer linked a pull request Sep 6, 2020 that will close this issue
5 tasks
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
4 participants