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Matt Dean edited this page Jan 24, 2020
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An example of Decals in a scene.
kDecals is a system for definition, placement and rendering of projection Decals in Unity's Universal Render Pipeline. It comes with Lit and Unlit Decal types by default and supports custom Decal shaders using a predefined Shader Library. kDecals supports Decal creation in Editor and runtime and supports pooling of runtime decals by default via kPooling.
- Editor and runtime Decal creation and manipulation.
- Optional automatic pooling of Decals created at runtime.
- Lit and Unlit Decal shaders supplied by default.