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changelog.txt
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changelog.txt
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0:
-lots of changes before I started documenting them
-renamed origin to Cat
-seperated Cat origin from other origins in same datapack
-renamed 'Cat Vision' to 'Dark Sight'
-added description to Dark Sight
-renamed 'Energy Burner' to 'Fast Metabolism' and added a description
-added description to Fishy Palate
-added description to Fragile
-renamed 'Hates Water' to 'Hydrophobia' and added description
-added description to High Jump
-added description to Long Jump
-removed the hidden Elytra wings power
-added description to meow.json
-added description to Nimble
-added description to Pint Sized
--TODO#1: Redo size for Pint Sized
-added description to Quickfooted
-removed stealth.json from the origin
-refactored origin.json, cat.json, raw_fish.json, and all powers to use tabs instead of spaces
-refactored all powers to use new namespace
1:
-made origin choosable
2:
-changed the icon from illegal item 'raw_salmon' to 'salmon'
--#1 set Pint Sized size to 0.625 from 0.3125
-added a name for meow.json and made it hidden
--TODO#2: Add walljump power
--TODO#3: Prevent using axes for damage
--TODO#4: Duel weilding
--TODO#5: faster attack speed
--TODO#6: prevent shield
--TODO#7: nerf fish maybe
--#2 added walljump power
--TODO#8: find way to fully prevent movement while cling on wall
--TODO#9: add crawling (swimming on land)
--#9 added crawling
3:
-Dark sight is now actually in the powers list
-crawling now actually works.
--TODO#10: create a power that is just keybindings
4:
--#6 added Weak Grip power
-added tag group swords.json
--#4 added Duel Weild
-renamed folder to Cat Origin by KitCat962
--#4 duel weilding is stupid with the invunerability frames. removing it in favor of #5
--#5 you know what? cats arent meant for combat anyways. ignoring
--#3 ignoring
--TODO#11: walljump needs upwards velocity check
--TODO#12: walljump needs generic upwards velocity on release
--TODO#13: crawling keybinds need redone
--#11 done
--#12 done
--#13 not the greatest but works
--#8 done
--#10 NOPE
5:
-removed tag group swords.json as duel weilding isnt going to be implimented
--TODO#14: change Hydrophobia from nausea to indipendant screen effect
-meow.json now reacts to sneaking instead of unused stealth power
--#7 nerfed raw fish from steak equivelent to a bit less than steak
-added description to Walljump
--TODO#15: With so many movement options, should disabling sheilds still be a thing?
-reordered powers in cat.json
-added description to origin
-updated descriptio of Hydrophobia
6:
-changed the pack.mcmeta to 8
--#TODO16: reduce efficiency of foods other than fish
--#TODO17: different fish have different purposes
--#TODO18: decrease attack and increase attack speed
--#16 done
--#17 done
--#18 added Quickattack and Weak, increasing attack speed by 40% and decreasing damage by 20%
-added lightweight which increases knockback taken
-made a power that prevents using axes. Not sure if will use
-added tag group for axes
7:
-#18 updated values to +30% -40%
-moved noaxe to unused
8:
-added Pickup
9:
-fixed meow.json
-changed the way pickup is activated, from external activation to self action
-???made pickup default to extraorigins implimentation
--#TODO19: add waterprotection clause to Hydrophobia
--#TODO20: add water clause to walljump
10:
-walljump affects client now. Player might slowly rise while wallgrap but better than shoddy feel
-attempted to fix pickup again
-forced fallback target to be player to align with extraorigins implimentation
--#20 done
-added creative flying clause to walljump
-actually fully fixxed walljump
-you now slide down the wall after a few seconds
-replaced the fall distance condition with an on ground condition
-Quick Attack now shows the actual value
-changed description of pickup
--#19 done
11:
-changed scale from 0.625 to 0.53125 (5/8 to 17/32) to allow crouching under topside trapdoors
-redundant change ^ changed to 0.5 instead.