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script.js
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script.js
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'use strict';
// one is faster than the other when selecting 000's of elements
//get sound effect from: https://pixabay.com/sound-effects/search/select%20sound/
// Selecting elements
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0El = document.querySelector('#score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
// buttons
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
// add audio
// set a sound for roll and select
const roll = document.createElement('audio');
roll.src = 'roll.mp3';
const select = document.createElement('audio');
select.src = 'select.mp3';
const success = document.createElement('audio');
success.src = 'success.mp3';
// declaring a variable outside
let scores, currentScore, activePlayer, playing;
const init = function () {
select.play();
// assigning a value inside the function
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
playing = true;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
diceEl.classList.add('hidden');
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
};
// initial the game by running the init function
init();
// switch player code/function
const switchPlayer = function () {
// Switch to next player
document.getElementById(`current--${activePlayer}`).textContent = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
// Rolling dice functionality
btnRoll.addEventListener('click', function () {
// roll play sound
if (scores[activePlayer] < 100) {
roll.play();
};
if (playing) {
//1. Generating a random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
// 2. Display dice
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
// 3. Check for rolled 1: if true, switch to next player
if (dice !== 1) {
// Add dice to current score
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
// switch to next player
switchPlayer();
}
}
});
// Hold score button and switch player
btnHold.addEventListener('click', function () {
select.play();
if (playing) {
// 1. Add current score to active player's score
scores[activePlayer] += currentScore;
//scores[1] = scores[1] + currentScore
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
// 2. Check if player's score is >= 100
if (scores[activePlayer] >= 100) {
// Finish the game
roll.pause();
success.play();
playing = false;
diceEl.classList.add('hidden');
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
}
// switch to next player
switchPlayer();
}
});
// New game
btnNew.addEventListener('click', init);