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Make ray pipelines compile
Web Assembly #113: Commit 23b92f3 pushed by RobDangerous
September 14, 2024 08:45 38s main
September 14, 2024 08:45 38s
Try to create raytracing pipelines
Web Assembly #112: Commit 61b0095 pushed by RobDangerous
September 13, 2024 16:25 44s main
September 13, 2024 16:25 44s
Make compute work
Web Assembly #111: Commit 2a24600 pushed by RobDangerous
September 13, 2024 08:02 41s main
September 13, 2024 08:02 41s
Support compute pipelines and UAV textures
Web Assembly #110: Commit 5f45f19 pushed by RobDangerous
September 12, 2024 22:59 37s main
September 12, 2024 22:59 37s
Add resource transitions for descriptor set resources
Web Assembly #109: Commit 21713ef pushed by RobDangerous
September 11, 2024 16:07 36s main
September 11, 2024 16:07 36s
Copy buffers to textures and take care of buffer alignment
Web Assembly #108: Commit 355bf92 pushed by RobDangerous
September 10, 2024 22:28 44s main
September 10, 2024 22:28 44s
Create samplers properly
Web Assembly #107: Commit 9d89cbe pushed by RobDangerous
September 10, 2024 19:22 42s main
September 10, 2024 19:22 42s
Support more descriptor types
Web Assembly #106: Commit bcb31dd pushed by RobDangerous
September 10, 2024 08:22 38s main
September 10, 2024 08:22 38s
Simplify descriptor management
Web Assembly #105: Commit 20cc674 pushed by RobDangerous
September 9, 2024 19:47 1m 4s main
September 9, 2024 19:47 1m 4s
Set some descriptors
Web Assembly #104: Commit df288d8 pushed by RobDangerous
September 9, 2024 16:45 35s main
September 9, 2024 16:45 35s
Do some D3D12 descriptor set setup work
Web Assembly #103: Commit d698c5b pushed by RobDangerous
September 4, 2024 23:36 37s main
September 4, 2024 23:36 37s
Copy in the offset allocator for now (beware the license)
Web Assembly #102: Commit 28838ae pushed by RobDangerous
September 4, 2024 22:46 40s main
September 4, 2024 22:46 40s
Add a buffer destroy function
Web Assembly #101: Commit a77461f pushed by RobDangerous
September 4, 2024 20:45 46s main
September 4, 2024 20:45 46s
Start handling descriptor heaps
Web Assembly #100: Commit ac1f631 pushed by RobDangerous
September 3, 2024 21:58 32s main
September 3, 2024 21:58 32s
Update Kong
Web Assembly #99: Commit 3904a42 pushed by RobDangerous
September 3, 2024 08:40 33s main
September 3, 2024 08:40 33s
Update kmake
Web Assembly #98: Commit b0c6afa pushed by RobDangerous
September 3, 2024 08:13 1m 5s main
September 3, 2024 08:13 1m 5s
Do not include the Kong shaders for the Kope-API for now
Web Assembly #97: Commit 5ac6f0e pushed by RobDangerous
September 2, 2024 23:56 34s main
September 2, 2024 23:56 34s
Refine some function names
Web Assembly #96: Commit e6610c8 pushed by RobDangerous
September 2, 2024 22:29 4m 4s main
September 2, 2024 22:29 4m 4s
Set a render-target and some random scissor and viewport to make D3D1…
Web Assembly #95: Commit 6b9858f pushed by RobDangerous
September 2, 2024 22:16 34s main
September 2, 2024 22:16 34s
Implement a draw command
Web Assembly #94: Commit 6085134 pushed by RobDangerous
September 2, 2024 21:42 31s main
September 2, 2024 21:42 31s
Make a pipeline compile
Web Assembly #93: Commit 9eaa786 pushed by RobDangerous
September 2, 2024 17:00 33s main
September 2, 2024 17:00 33s
Create pipelines
Web Assembly #92: Commit 8e0449e pushed by RobDangerous
September 1, 2024 21:59 33s main
September 1, 2024 21:59 33s
Fix Android even more
Web Assembly #91: Commit 29281cf pushed by RobDangerous
September 1, 2024 18:23 11m 32s main
September 1, 2024 18:23 11m 32s
Fix addBackend for Kope
Web Assembly #90: Commit 7205d4a pushed by RobDangerous
September 1, 2024 18:13 10m 24s main
September 1, 2024 18:13 10m 24s
Fix Android some more
Web Assembly #89: Commit 993068b pushed by RobDangerous
September 1, 2024 18:13 4m 4s main
September 1, 2024 18:13 4m 4s