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main.py
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import pygame
import random
from sys import exit
class Enemy:
enemies = []
def __init__(self, enemy_option=0):
self.speed = 6
if enemy_option == 0:
enemy_option = random.randint(1, 4)
self.surf = pygame.image.load("assets/images/enemy" + str(enemy_option) + ".png").convert_alpha()
self.rect = self.surf.get_rect(bottomleft=(800, 300))
self.rect.inflate_ip(-28, 0)
def draw(self, screen):
screen.blit(self.surf, self.rect)
def move(self):
self.rect.x -= self.speed
if self.rect.x < -self.surf.get_width():
global game_score
game_score += 1
self.enemies.remove(self)
class GameStates:
title_screen = 0
initialization = 1
game_active = 2
game_over = 3
# parameters
game_score = 0
mouse_pos = (0, 0)
player_gravity = 0.5
player_upward_velocity = 0
is_player_on_ground = True
game_state = GameStates.title_screen
create_enemy_event = pygame.USEREVENT + 1
enemy_spawn_timer = 0
# initialization
random.seed()
pygame.init()
screen = pygame.display.set_mode((800, 400))
pygame.display.set_caption("Jump Master")
pygame.display.set_icon(pygame.image.load("assets/icon.png").convert_alpha())
clock = pygame.time.Clock()
game_font = pygame.font.Font("assets/fonts/sunny.otf", 80)
sky_surf = pygame.image.load("assets/images/sky.png").convert()
ground_surf = pygame.image.load("assets/images/ground.png").convert()
score_surf = game_font.render(str(game_score), True, "Black")
score_rect = score_surf.get_rect(midtop=(400, 20))
player_surf = pygame.image.load("assets/images/player.png").convert_alpha()
player_rect = player_surf.get_rect(bottomleft=(100, 300))
def render_game():
global screen
screen.blit(sky_surf, (0, 0))
screen.blit(ground_surf, (0, 300))
screen.blit(score_surf, score_rect)
screen.blit(player_surf, player_rect)
for enemy in Enemy.enemies:
enemy.draw(screen)
def try_jump():
global is_player_on_ground
if not is_player_on_ground:
return None
is_player_on_ground = False
global player_upward_velocity
player_upward_velocity = 15
def add_enemy():
Enemy.enemies.append(Enemy())
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if game_state == GameStates.game_active:
# Input
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE]:
try_jump()
if keys[pygame.K_l]:
add_enemy()
# Enemy
enemy_spawn_timer -= clock.get_time()
if enemy_spawn_timer <= 0:
add_enemy()
enemy_spawn_timer = random.randint(1000, 1800)
for enemy in Enemy.enemies:
enemy.move()
# Player
if not is_player_on_ground:
player_upward_velocity -= player_gravity
player_rect.y -= player_upward_velocity
if player_rect.bottom >= 300:
is_player_on_ground = True
player_upward_velocity = 0
player_rect.bottom = 300
for enemy in Enemy.enemies:
if player_rect.colliderect(enemy.rect):
game_state = GameStates.game_over
# Rendering
score_surf = game_font.render(str(game_score), True, "Black")
render_game()
elif game_state == GameStates.initialization:
Enemy.enemies.clear()
game_score = 0
game_state = GameStates.game_active
elif game_state == GameStates.game_over:
screen.blit(sky_surf, (0, 0))
screen.blit(ground_surf, (0, 300))
current_score_surf = game_font.render("Your score is: " + str(game_score), True, "Black")
screen.blit(current_score_surf, current_score_surf.get_rect(midtop=(400, 70)))
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE]:
game_state = GameStates.initialization
else:
screen.blit(sky_surf, (0, 0))
screen.blit(ground_surf, (0, 300))
start_prompt = game_font.render("Press space to start", True, "Black")
screen.blit(start_prompt, start_prompt.get_rect(midtop=(400, 70)))
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE]:
game_state = GameStates.initialization
pygame.display.update()
clock.tick(60)