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Machine learning integration in game engines has quite a lot of potential, to kick start exploration adding an example on how Vulkan can be used in the godot engine could start interesting conversations on features and extensions or design decisions required
The text was updated successfully, but these errors were encountered:
Machine learning integration in game engines has quite a lot of potential, to kick start exploration adding an example on how Vulkan can be used in the godot engine could start interesting conversations on features and extensions or design decisions required
The text was updated successfully, but these errors were encountered: