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I'm not sure in practice if this will end up mattering, but it seems a bit odd to make the actual cleanup a "ready only" lock, considering all the mutations it's making.
Actually, it occurs to me now that what we should probably do is lock the object and block all future changes once we've run cleanup. E.g. any Add to the cleaner fails after Cleanup is called.
Originally posted by @shaneutt in #552 (comment)
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