Releases: Krapht/InsightLogParser
Releases · Krapht/InsightLogParser
Release v8-experimental
Changelog:
- Added roncli's companion gui
- Internal refactoring that probably causes bugs, beware
Release v7.1
Changelog
- Fixed issue with incorrectly stale puzzles when joining friend's server
- Made the server IP green when the session ends
Release v7
Changelog:
- Replaced big red warning text on save upload with something shorter and less scary
- Display the number of players that solved that puzzle to the puzzle information from Cetus
- Display last server on session end
- No more fist sightings
- Made puzzle opening behave the same way as solving a puzzle with regards to Stale beep/message
- Added "scenic" screenshot category for Flow Orbs. These have specific requirements and must be enabled in the config.
- Display flow orb information after save upload
- Fixed issue that prevented updating the player position after solve if the solve was the target
Release v6
V6 should be fully backwards compatible with V5, so if you have any issues it should be easy to roll back to V5
Changelog:
- Fixed BeepForScreenshotDuration using the wrong config value (thanks roncli), if you liked the previous value, edit the configuration.json and change the MissingScreenshotBeepDuration to the value of MissingScreenshotBeepFrequency (online only)
- Added configuration option to ignore stale puzzles in routes fetched from Cetus (thanks roncli) (online only)
- Added configuration option to beep for attention when solving stale puzzles, disabled by default (online only)
- Added a red STALE text when solving a stale puzzle
- Added a "First sighting in cycle" message when being the first to report a puzzle in a cycle (online only)
- Added a fallback method to locating the puzzles.json game file, let me know if this improves things
- Routing and puzzle targeting
- Added a clear target menu command to clear the current target
- Current target is cleared when solving a manually targeted puzzle
- Direction messages now contain the puzzle type (because I tend to forget what I'm looking for)
- When solving a puzzle with coordinates, it will use those coordinates to give updated directions to target (thanks roncli)
- Added better support for manually targeting a puzzle and then resuming a route (thanks roncli for the ground work on this one)
- Added option to generate a route to all locally unsolved puzzles in a zone (this can take a VERY long time to calculate so only use it if you have less than 200 or so puzzles left)
Release v5
Fixed an issue with save imports where some puzzles was not correctly marked as solved in the local (offline) database
Added a server connection tracker that tracks which previously connected servers, will be cleared when parser is restarted
Release v4
- Restructured menu options, don't go by muscle memory
- Added Coordinate support
- Coordinates are available on Echoes, Matchboxes, Hidden Archways/Rings/Cubes/Pentads, Flow Orbs, Sightseers, Light Motifs, Shy Auras and Glide Rings
- When you place a teleport beacon and teleport to it, the parser will know your location. If you have a "target" it will display the distance to it
- You can target specific puzzles by its id, available in the Cheese menu (Online only)
- You can see the 15 puzzles closest to your last teleport regardless of cycle, available in the Cheese menu (Online Only)
- You can find the mate of the matchbox closest to your last teleport, available in the Cheese menu (Online Only)
- Added route generation, available in the route menu
- Generate a route to all unsolved puzzles of a specific type and zone from your local db
- Get a route to all unsolved sighted puzzles in a zone from the server (Online Only)
- Use the menu to clear/skip/go back for the waypoints
- To get directions, place a beacon and teleport to it and the parser will display where you need to go
- Added Offline Save import of solved puzzles, available in the advanced menu (currently Online Only due to 3rd party library)
- Uploads your online save and server will import any missing solved puzzles. Will also remove stale solves
- Using the server reply, will update the local DB in a similar way
- Minor fixes
- Added a potential fix for the issue of trying to parse incomplete lines
Release v3
Fixed incorrect unsolved count based on sightings (online only)
Flag screenshots as handled when deleting a screenshot from the screenshot menu (online only)
Fixed and added additional puzzles to statistics menu
Added cheese menu (online only)
Release v2
- Fixed issue where the puzzle count included static puzzles
- Removed use of 'CloudId', replaced with a different id unrelated to Steam or IoI ids (online only)
- Added screenshot uploading (online only)
- Added auth for initial web ui (online only)
- Minor fixes and improvments