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Releases: Krapht/InsightLogParser

Release v8-experimental

08 Aug 14:31
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Changelog:

  • Added roncli's companion gui
  • Internal refactoring that probably causes bugs, beware

Release v7.1

05 Aug 11:01
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Changelog

  • Fixed issue with incorrectly stale puzzles when joining friend's server
  • Made the server IP green when the session ends

Release v7

03 Aug 20:24
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Changelog:

  • Replaced big red warning text on save upload with something shorter and less scary
  • Display the number of players that solved that puzzle to the puzzle information from Cetus
  • Display last server on session end
  • No more fist sightings
  • Made puzzle opening behave the same way as solving a puzzle with regards to Stale beep/message
  • Added "scenic" screenshot category for Flow Orbs. These have specific requirements and must be enabled in the config.
  • Display flow orb information after save upload
  • Fixed issue that prevented updating the player position after solve if the solve was the target

Release v6

28 Jul 15:44
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V6 should be fully backwards compatible with V5, so if you have any issues it should be easy to roll back to V5

Changelog:

  • Fixed BeepForScreenshotDuration using the wrong config value (thanks roncli), if you liked the previous value, edit the configuration.json and change the MissingScreenshotBeepDuration to the value of MissingScreenshotBeepFrequency (online only)
  • Added configuration option to ignore stale puzzles in routes fetched from Cetus (thanks roncli) (online only)
  • Added configuration option to beep for attention when solving stale puzzles, disabled by default (online only)
  • Added a red STALE text when solving a stale puzzle
  • Added a "First sighting in cycle" message when being the first to report a puzzle in a cycle (online only)
  • Added a fallback method to locating the puzzles.json game file, let me know if this improves things
  • Routing and puzzle targeting
    • Added a clear target menu command to clear the current target
    • Current target is cleared when solving a manually targeted puzzle
    • Direction messages now contain the puzzle type (because I tend to forget what I'm looking for)
    • When solving a puzzle with coordinates, it will use those coordinates to give updated directions to target (thanks roncli)
    • Added better support for manually targeting a puzzle and then resuming a route (thanks roncli for the ground work on this one)
    • Added option to generate a route to all locally unsolved puzzles in a zone (this can take a VERY long time to calculate so only use it if you have less than 200 or so puzzles left)

Release v5

13 Jul 14:11
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Fixed an issue with save imports where some puzzles was not correctly marked as solved in the local (offline) database
Added a server connection tracker that tracks which previously connected servers, will be cleared when parser is restarted

Release v4

12 Jul 18:08
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  • Restructured menu options, don't go by muscle memory
  • Added Coordinate support
    • Coordinates are available on Echoes, Matchboxes, Hidden Archways/Rings/Cubes/Pentads, Flow Orbs, Sightseers, Light Motifs, Shy Auras and Glide Rings
    • When you place a teleport beacon and teleport to it, the parser will know your location. If you have a "target" it will display the distance to it
    • You can target specific puzzles by its id, available in the Cheese menu (Online only)
    • You can see the 15 puzzles closest to your last teleport regardless of cycle, available in the Cheese menu (Online Only)
    • You can find the mate of the matchbox closest to your last teleport, available in the Cheese menu (Online Only)
    • Added route generation, available in the route menu
      • Generate a route to all unsolved puzzles of a specific type and zone from your local db
      • Get a route to all unsolved sighted puzzles in a zone from the server (Online Only)
      • Use the menu to clear/skip/go back for the waypoints
      • To get directions, place a beacon and teleport to it and the parser will display where you need to go
  • Added Offline Save import of solved puzzles, available in the advanced menu (currently Online Only due to 3rd party library)
    • Uploads your online save and server will import any missing solved puzzles. Will also remove stale solves
    • Using the server reply, will update the local DB in a similar way
  • Minor fixes
    • Added a potential fix for the issue of trying to parse incomplete lines

Release v3

06 Jun 13:30
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Fixed incorrect unsolved count based on sightings (online only)
Flag screenshots as handled when deleting a screenshot from the screenshot menu (online only)
Fixed and added additional puzzles to statistics menu
Added cheese menu (online only)

Release v2

26 May 09:57
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  • Fixed issue where the puzzle count included static puzzles
  • Removed use of 'CloudId', replaced with a different id unrelated to Steam or IoI ids (online only)
  • Added screenshot uploading (online only)
  • Added auth for initial web ui (online only)
  • Minor fixes and improvments

Release v1

11 May 21:33
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