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Theory on Vertex Morphing
Vertex morphing is based on the discretization of the design field s(ξ t) as sh, with ξ the field parameters and t the time. In this case, this discretization is generally made through a set of shape functions N(ξ):
Each of the discrete design parameters sh influence several points of the discretized geometry zh, therefore a filter function A is applied. Integrating over the surface, we obtain
The key aspect of vertex morphing resides in this filter functions A. The discrete gradient design of the objective function can be approximated by:
With vertex morphing, the discrete design controls sj are identified to be the design handles or vertices of the design model. When the geometry and design field discretizations are the same, only the choice of a filter is to be added to the analysis model. This filter may be constant or adaptative.
- Bletzinger, K.-U. (2017). Shape Optimization. In Encyclopedia of Computational Mechanics Second Edition (eds E. Stein, R. Borst and T.J.R. Hughes). https://doi.org/10.1002/9781119176817.ecm2109
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