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Remove filepath Asset constructor
Dev #41: Commit 94aebd3 pushed by KredeGC
January 1, 2024 19:59 4m 0s binary-mesh
January 1, 2024 19:59 4m 0s
Remove most usages of filepaths in Asset
Dev #40: Commit 4df7e5f pushed by KredeGC
January 1, 2024 19:30 4m 55s binary-mesh
January 1, 2024 19:30 4m 55s
Remove importPath from Asset
Dev #39: Commit 9e1b784 pushed by KredeGC
December 28, 2023 17:50 4m 46s binary-mesh
December 28, 2023 17:50 4m 46s
Remove Filepath from AssetInfo
Dev #38: Commit 9b632ff pushed by KredeGC
December 27, 2023 22:22 3m 58s binary-mesh
December 27, 2023 22:22 3m 58s
Update all demo assets to binary format
Dev #37: Commit d77f0d2 pushed by KredeGC
December 27, 2023 21:55 2m 23s binary-mesh
December 27, 2023 21:55 2m 23s
Update Asset.Save to take an ID
Dev #36: Commit acdb3f5 pushed by KredeGC
December 27, 2023 21:26 2m 17s binary-mesh
December 27, 2023 21:26 2m 17s
More work on asset serialization
Dev #35: Commit 15d9329 pushed by KredeGC
December 25, 2023 22:42 4m 53s binary-mesh
December 25, 2023 22:42 4m 53s
Change formatting in filepath serialization
Dev #34: Commit 80a2d66 pushed by KredeGC
December 25, 2023 21:54 5m 6s binary-mesh
December 25, 2023 21:54 5m 6s
Move final assets into assets directory
Dev #33: Commit 1bf24b1 pushed by KredeGC
December 25, 2023 21:23 4m 23s binary-mesh
December 25, 2023 21:23 4m 23s
Add TextureCubeResourceImporter
Dev #32: Commit 76d7e8e pushed by KredeGC
December 25, 2023 19:56 2m 55s binary-mesh
December 25, 2023 19:56 2m 55s
Refactor ImportWizardPanel to use ResourceRegistry
Dev #31: Commit 359bf43 pushed by KredeGC
December 25, 2023 19:21 3m 14s binary-mesh
December 25, 2023 19:21 3m 14s
Port more resource importers
Dev #30: Commit eafb181 pushed by KredeGC
December 24, 2023 16:00 4m 15s binary-mesh
December 24, 2023 16:00 4m 15s
Add ShaderResourceImporter
Dev #29: Commit ca2004e pushed by KredeGC
December 24, 2023 15:02 4m 51s binary-mesh
December 24, 2023 15:02 4m 51s
Fix Texture2DResourceImporter...
Dev #28: Commit b67f6eb pushed by KredeGC
December 24, 2023 13:12 5m 13s binary-mesh
December 24, 2023 13:12 5m 13s
Move enum serialization again
Dev #27: Commit 523b2ee pushed by KredeGC
December 24, 2023 13:07 3m 0s binary-mesh
December 24, 2023 13:07 3m 0s
Fix use of Asset<T> in AssetDatabase
Dev #26: Commit 9e8083b pushed by KredeGC
December 24, 2023 12:53 2m 41s binary-mesh
December 24, 2023 12:53 2m 41s
Attempt to separate import and serialization
Dev #25: Commit a19f855 pushed by KredeGC
December 24, 2023 12:39 2m 32s binary-mesh
December 24, 2023 12:39 2m 32s
Add more asset serialization functions
Dev #24: Commit 60a8915 pushed by KredeGC
December 23, 2023 17:39 2m 18s binary-mesh
December 23, 2023 17:39 2m 18s
Add some skeleton serialization functions
Dev #23: Commit fc3d386 pushed by KredeGC
December 23, 2023 17:10 4m 22s binary-mesh
December 23, 2023 17:10 4m 22s
Remove filepath argument from Asset.Save
Dev #22: Commit 99fa0c7 pushed by KredeGC
December 23, 2023 15:47 4m 52s binary-mesh
December 23, 2023 15:47 4m 52s
Remove MeshAssetImporter
Dev #21: Commit 54dd63a pushed by KredeGC
December 23, 2023 15:29 4m 44s binary-mesh
December 23, 2023 15:29 4m 44s
Add some small fixes to AMD GPUs
Build #157: Commit 1ac940d pushed by KredeGC
December 23, 2023 14:51 6m 18s master
December 23, 2023 14:51 6m 18s
Add filepath to importers
Dev #20: Commit c0dda26 pushed by KredeGC
December 18, 2023 18:38 2m 48s binary-mesh
December 18, 2023 18:38 2m 48s
Fix filepath yaml serialization
Dev #19: Commit 7d8a512 pushed by KredeGC
December 17, 2023 20:48 2m 39s binary-mesh
December 17, 2023 20:48 2m 39s
Add UV and Cube Sphere importers
Dev #18: Commit 4c01329 pushed by KredeGC
December 17, 2023 20:17 2m 30s binary-mesh
December 17, 2023 20:17 2m 30s