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Like the title says I have been trying to get the deadzone fixed for deadspace and I have been using durazno. I am using a ps4 controller with DS4windows which converts it into xinput (im also on gamepass which usses EA desktop which is an extension of origin (kind of)). After a couple hours of testing I was able to get durazno to work but the Y deadzone was as large as ever.
The text was updated successfully, but these errors were encountered:
Hmmm... I don't see anything odd with it: Transform function. Do both linear and radial transform behave the same? I would doubt the incoming data if so.
PS: Is this reflected on the Durazno GUI test tab or only ingame? Maybe the game is scaling the axis.
Like the title says I have been trying to get the deadzone fixed for deadspace and I have been using durazno. I am using a ps4 controller with DS4windows which converts it into xinput (im also on gamepass which usses EA desktop which is an extension of origin (kind of)). After a couple hours of testing I was able to get durazno to work but the Y deadzone was as large as ever.
The text was updated successfully, but these errors were encountered: