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LANCER Bar Brawl Configs

a repo containing multiple bar brawl configs intended to be used with the LANCER FoundryVTT System.

Requirements

FoundryVTT Bar-Brawl

How to Use this Repo

Github

Once you find a config you like, click on the link in the readme to be taken to the related .json file. From here, right-click on the "Raw" button and click "Save Link as..." option.

github-directions

FoundryVTT

  1. Left-Click on this folder icon to open the Macros Directory menu.
  2. Left-Click on the Create Macro button, and give your macro any name.
  3. Right-Click on the new macro, and then Left-Click on Import Data.
  4. Find the .json file you downloaded from this repo, and add it in the filepicker.
  5. Left-Click on the macro with a new name, and click on the Execute Macro button.

foundry-directions

SubdivisionsMatchesMax Configurations

If a configuration you like mentions needing SubdivisionsMatchesMax, you will need a forked version of bar brawl. use the links below to download the zip corresponding with your Foundry version. use the contents inside the src folder to replace the contents inside your current barbrawl folder, generally in the following location: \FoundryVTT\Data\modules\

Links to download: Foundry v10 | Foundry v11 (thanks valkyrion!)


Bar Brawl Configs

Version 11

Kuenaimaku-Bar-Brawl-Config-Example

Top bars:

  • Overshield
  • Burn

Bottom bars:

  • Heat
  • HP

Bolts-Bar-Brawl-Config-Example

Notes:

  • Requires SubdivisionsMatchesMax

Top bars:

  • Overshield
  • Burn

Bottom bars:

  • Structure|HP
  • Stress|Heat

Valkyrion-Bar-Brawl-Config-Example

Notes:

  • Requires SubdivisionsMatchesMax
  • Requires the "Defaults per type" setting enabled in Bar Brawl
  • Sets NPC bars to "owner-only" visibility and Mech/Pilot bars to "always visible for everyone"

Mechs & NPCs

Top bars:

  • Overshield
  • Burn

Bottom bars:

  • Structure|HP
  • Stress|Heat

Pilots

Top bar:

  • Overshield

Bottom bar:

  • HP

Deployables

Top bars:

  • Overshield
  • Burn

Bottom bars:

  • HP
  • Heat

dodgepong-Bar-Brawl-Config-Example

DISCLAIMER

  • This configuration uses custom assets for all player Mech and NPC stat bars.
  • The included macro assumes that all the assets will be in Data/assets/bars If you place the assets somewhere else, the configuration will not render.
  • If you would like to place the assets somewhere else, you'll need to adjust the fgImage and bgImage properties in the included macro.
  • It will update actors as well as tokens in scenes, but not tokens or actors stored in compendiums.
  • It currently returns a bunch of errors to the console when running. I'm not sure why, but it updates all the bars you'd expect.

Notes:

  • All PC Bars are always visible to everyone
  • NPC Structure and Stress are always visible to everyone
  • NPC HP and Heat bars are only visible when the NPC is in combat. These bars are also approximated into quarters, reducing PC ability to guess stats without scans
  • *PCs have 3 additional indicators, a battery to show if the core power is available, a trio of "hits" in increasingly threatening colors to show the current penalty for overcharging, and a small bar that shows the number of repairs remaining.

Zenn-BB-config-example

Version 10

Kuenaimaku-Bar-Brawl-Config-Example

Top bars:

  • Overshield
  • Burn

Bottom bars:

  • Heat
  • HP

Bolts-Bar-Brawl-Config-Example

Notes:

  • Requires SubdivisionsMatchesMax

Top bars:

  • Overshield
  • Burn

Bottom bars:

  • Structure|HP
  • Stress|Heat

Valkyrion-Bar-Brawl-Config-Example

Notes:

  • Requires SubdivisionsMatchesMax
  • Requires the "Defaults per type" setting enabled in Bar Brawl
  • Sets NPC bars to "owner-only" visibility and Mech/Pilot bars to "always visible for everyone"

Mechs & NPCs

Top bars:

  • Overshield
  • Burn

Bottom bars:

  • Structure|HP
  • Stress|Heat

Pilots

Top bar:

  • Overshield

Bottom bar:

  • HP

Deployables

Top bars:

  • Overshield
  • Burn

Bottom bars:

  • HP
  • Heat

dodgepong-Bar-Brawl-Config-Example