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Common_mistakes.md

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THE MOST COMMON MISTAKES DONE WHEN MAKING AN ANIMATION

PNG FILES :

  • forgetting the first frame's number should be 0 -> frame_0.png
  • having custom file name for frames such as image_1.png or pict_1.png -> Frames should always be under frame_X.png format.
  • missing a number while saving frames as : frame_0.png, frame_1.png, frame_2.png frame_3.png, [missing frame], frame_5.png...
  • wrong naming first frames by adding a "0" like frame_01.png or even a "00" like frame_001.png -> Should be frame_1.png
  • having your OS not showing file extensions so you end up with files like frame_1.png.png or meta.txt.txt
  • having PNG with a non-valid pixel size as 150x80px -> X can't be over 128px and Y 64px
  • having frames saved under another file format than PNG (ie JPG, GIF, etc...)

META.TXT :

  • Set incorrect pixel frame size (Width & Height values different from your png ones)
  • bad counting frames by forgetting the "0" one (0 1 2 3 4 = 5, not 4!)
  • forgetting to put a positive number in active cycles when you have active frames (or putting a positive number there when you have NO active frames)
  • forgetting to put a positive number in active cooldown when you have active frames (or putting a positive number there when you have NO active frames)
  • Bad frames counting : Remember that the total inputs of frame order should equal active + passive frames numbers
  • Forgetting to set the correct number of Bubble slots
  • Forgetting to set first bubble slot as 0 (1 would be the second one... cf frames counting)
  • Bad counting of bubble slots :
    » Random bubbles set on same bubble slot count for 1 in Bubble slots
    » Having 2 bubbles on slot 0 and 3 on slot 1 would only count for 2 in "bubble slots"

MANIFEST.TXT :

  • forgetting to add an entry for your animation...
  • typo in your animation name
  • setting out-of-range levels or butthurt
  • setting weight = 0

COMPILING ANIMATIONS (Make the .png files become .bm ones)

  • On UNIX, all the files, frame_x.png, meta.tx and manifest.txt MUST BE LOWERCASE. Compiling will fail otherwise.
    (Windows doesn't care, even using Debian or else for instance, probably same with mac)
  • The other errors you may encounter during compiling are most probably due to a mistake listed above

COPYING ON FLIPPER :

  • copying on SD/dolphin/ the folder containing PNG files instead of BM files's one...
  • forgetting to update your SD/dolphin/manifest.txt