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Currently, there are some reflection parts that use the Gson class directly without considering the impact of relocation, which will cause it to not work, such as MinecraftComponentSerializer.
Perhaps make a utility class can be implemented to convert between the relocated Gson and the built-in Gson?
The text was updated successfully, but these errors were encountered:
For folks in such a situation, unable to get out of shading gson or at least needing more time: You can avoid this by doing your shading/relocating of gson as one step and then shading and relocating adventure-platform in a second step.
Currently, there are some reflection parts that use the Gson class directly without considering the impact of relocation, which will cause it to not work, such as
MinecraftComponentSerializer
.Perhaps make a utility class can be implemented to convert between the relocated Gson and the built-in Gson?
The text was updated successfully, but these errors were encountered: