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Appears to be due to scatterer sky when it renders in local space mode (3rd pass, combined pass using grabpass, probably lacking the actual grabpass of the reflectionProbe here).
Can either add dedicated grabpass, or switch the full project to do hdr tonemapping at the end (would simplify a lot)
https://discord.com/channels/365524830667145219/717082994657067090/1260152321325924424
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