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This is the most general perspective transform with 16 parameters.
Interesting specialization could be implemented in C or SQL :
PC_ProjectPinhole
fx, s, cx, 0
0, fy, cy, 0
0, 0, 0, 1
0, 0, 1, 0
fx and fy are the focal lengths expressed in horizontal and vertical pixel sizes, cx and cy are the pixel coordinates of the optical axis, s is the amount of shearing). Usually, fx=fy, (cx,cy) is close to the image center and s=0. It takes a metric 3D point where the x axis is along the image rows, the y axis along the image columns and the z axis along the optical axis, and outputs a point (c,r,d) where (c,r) are the column and row coordinates in pixels and d is 1/depth along the optical axis (d=0 for a point at infinity and d>0 for points in front of the camera
This is the most general perspective transform with 16 parameters.
Interesting specialization could be implemented in C or SQL :
fx and fy are the focal lengths expressed in horizontal and vertical pixel sizes, cx and cy are the pixel coordinates of the optical axis, s is the amount of shearing). Usually, fx=fy, (cx,cy) is close to the image center and s=0. It takes a metric 3D point where the x axis is along the image rows, the y axis along the image columns and the z axis along the optical axis, and outputs a point (c,r,d) where (c,r) are the column and row coordinates in pixels and d is 1/depth along the optical axis (d=0 for a point at infinity and d>0 for points in front of the camera
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