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main.py
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import tkinter as tk
from PIL import Image, ImageTk
from pieces import *
from game import *
window = tk.Tk()
window.title('Chess')
window.geometry('1000x1000')
window.configure(bg='#2A3033')
board_canvas = tk.Canvas(window, bg='#2A3033', highlightthickness=0, width=800, height=800)
board_canvas.place(anchor='c', relx=.5, rely=.5)
board_img = tk.PhotoImage(file='img/board.png')
board_canvas.create_image(400, 400, image=board_img)
p1_r_img = tk.PhotoImage(file='img/rook_white.png')
p1_r1 = board_canvas.create_image(50, 750, image=p1_r_img)
p1_kn_img = tk.PhotoImage(file='img/knight_white.png')
p1_kn1 = board_canvas.create_image(150, 750, image=p1_kn_img)
p1_b_img = tk.PhotoImage(file='img/bishop_white.png')
p1_b1 = board_canvas.create_image(250, 750, image=p1_b_img)
p1_q_img = tk.PhotoImage(file='img/queen_white.png')
p1_q = board_canvas.create_image(350, 750, image=p1_q_img)
p1_ki_img = tk.PhotoImage(file='img/king_white.png')
p1_ki = board_canvas.create_image(450, 750, image=p1_ki_img)
p1_b2 = board_canvas.create_image(550, 750, image=p1_b_img)
p1_kn2 = board_canvas.create_image(650, 750, image=p1_kn_img)
p1_r2 = board_canvas.create_image(750, 750, image=p1_r_img)
p1_p_img = tk.PhotoImage(file='img/pawn_white.png')
p1_p1 = board_canvas.create_image(50, 650, image=p1_p_img)
p1_p2 = board_canvas.create_image(150, 650, image=p1_p_img)
p1_p3 = board_canvas.create_image(250, 650, image=p1_p_img)
p1_p4 = board_canvas.create_image(350, 650, image=p1_p_img)
p1_p5 = board_canvas.create_image(450, 650, image=p1_p_img)
p1_p6 = board_canvas.create_image(550, 650, image=p1_p_img)
p1_p7 = board_canvas.create_image(650, 650, image=p1_p_img)
p1_p8 = board_canvas.create_image(750, 650, image=p1_p_img)
p2_r_img = tk.PhotoImage(file='img/rook_black.png')
p2_r1 = board_canvas.create_image(50, 50, image=p2_r_img)
p2_kn_img = tk.PhotoImage(file='img/knight_black.png')
p2_kn1 = board_canvas.create_image(150, 50, image=p2_kn_img)
p2_b_img = tk.PhotoImage(file='img/bishop_black.png')
p2_b1 = board_canvas.create_image(250, 50, image=p2_b_img)
p2_q_img = tk.PhotoImage(file='img/queen_black.png')
p2_q = board_canvas.create_image(350, 50, image=p2_q_img)
p2_ki_img = tk.PhotoImage(file='img/king_black.png')
p2_ki = board_canvas.create_image(450, 50, image=p2_ki_img)
p2_b2 = board_canvas.create_image(550, 50, image=p2_b_img)
p2_kn2 = board_canvas.create_image(650, 50, image=p2_kn_img)
p2_r2 = board_canvas.create_image(750, 50, image=p2_r_img)
p2_p_img = tk.PhotoImage(file='img/pawn_black.png')
p2_p1 = board_canvas.create_image(50, 150, image=p2_p_img)
p2_p2 = board_canvas.create_image(150, 150, image=p2_p_img)
p2_p3 = board_canvas.create_image(250, 150, image=p2_p_img)
p2_p4 = board_canvas.create_image(350, 150, image=p2_p_img)
p2_p5 = board_canvas.create_image(450, 150, image=p2_p_img)
p2_p6 = board_canvas.create_image(550, 150, image=p2_p_img)
p2_p7 = board_canvas.create_image(650, 150, image=p2_p_img)
p2_p8 = board_canvas.create_image(750, 150, image=p2_p_img)
p1_piece_list = [p1_r1, p1_r2, p1_kn1, p1_kn2, p1_b1, p1_b2, p1_q, p1_ki, p1_p1, p1_p2, p1_p3, p1_p4, p1_p5, p1_p6, p1_p7, p1_p8]
p2_piece_list = [p2_r1, p2_r2, p2_kn1, p2_kn2, p2_b1, p2_b2, p2_q, p2_ki, p2_p1, p2_p2, p2_p3, p2_p4, p2_p5, p2_p6, p2_p7, p2_p8]
board_widgets = [[p1_r1, p1_kn1, p1_b1, p1_q, p1_ki, p1_b2, p1_kn2, p1_r2],
[p1_p1, p1_p2, p1_p3, p1_p4, p1_p5, p1_p6, p1_p7, p1_p8],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
[p2_p1, p2_p2, p2_p3, p2_p4, p2_p5, p2_p6, p2_p7, p2_p8],
[p2_r1, p2_kn1, p2_b1, p2_q, p2_ki, p2_b2, p2_kn2, p2_r2]]
game = Game()
def isValidCol(c):
return c >= 97 and c <= 104 or c >= 65 and c <= 72
def isValidRow(c):
return c >= 49 and c <= 56
def charToCoordinate(c1, c2):
if c1 >= 97:
return c2 - 49, c1 - 97
else:
return c2 - 49, c1 - 65
def evaluate(e):
entry = move_entry.get()
move_entry.delete(0, 'end')
if len(entry) != 4:
print('TODO: error message')
else:
c1, c2, c3, c4 = ord(entry[0]), ord(entry[1]), ord(entry[2]), ord(entry[3])
if isValidCol(c1) and isValidRow(c2) and isValidCol(c3) and isValidRow(c4):
i, j = charToCoordinate(c1, c2)
destY, destX = charToCoordinate(c3, c4)
print(j, i, destX, destY)
print(board[i][j])
print(board[destY][destX])
if game.getTurn() == 0 and board_widgets[i][j] in p1_piece_list or game.getTurn() == 1 and board_widgets[i][j] in p2_piece_list:
if board[i][j].move(destX, destY):
if board_widgets[destY][destX] != '':
board_canvas.delete(board_widgets[destY][destX])
board_widgets[destY][destX] = board_widgets[i][j]
board_widgets[i][j] = ''
board_canvas.move(board_widgets[destY][destX], (destX - j) * 100, -(destY - i) * 100)
game.changeTurn()
else:
print('Invalid move')
else:
print('It is player ' + str(game.getTurn()) + '\'s turn')
move_entry = tk.Entry(window, bg='#1F2120', fg='white', highlightthickness=0)
move_entry.bind('<Return>', evaluate)
move_entry.place(anchor='c', relx=.5, rely = .96)
window.mainloop()