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Version 2.0.0

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

Changes in Alpha 6

  • Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
  • Fixed obelisks not refreshing their effects when toggling runestones
  • Tweaked obelisk soul movement a bit

Changes in Alpha 5

  • Added the base Tachylite Runestone
    • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
    • you now only need tachylite edges around a runestone core, no stairs or slabs required
  • Updated Bumblezone compatibility
  • Added subtitles for the sounds
  • Added loot tables for all the blocks
  • Converted all shaders to OpenGL 3.0
  • Fixed missing automatone dependency

The "Cry of the Obelisks" update

Updated to MC 1.17

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Penance status effect, preventing you from leaving your current body
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Tachylite Runestone for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
      • Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
      • When used on a Tachylite Runestone, they imbue it with their respective effect
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
  • Added player shells, static bodies of soulless players (previously available in Pandemonium)
    • Contrary to previous pandemonium versions, they are now tracked across dimensions

Changes

  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not
  • Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
    • This tag includes villagers, foxes and cats by default

Mod Interaction

  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Updated The Bumblezone compatibility
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Fixes

  • Fixed possessed mobs sleeping standing up

Pandemonium

Additions

  • Added the Wandering Spirit alternative remnant type previously available in Requiem
  • Added the Mortician, a new wandering merchant found in the warped forests of the nether

Changes

  • The "possess all mobs" config option is now off by default

Version 1.7.13

Fixes

  • Fixed damage effects not playing correctly when possessing a mob
  • Fixed sprinting cats and ocelots crashing the game when they touched water
  • Fixed possessed cats and ocelots being unable to sprint for more than a second
  • Updated some libraries
    • Fixed a random crash when crafting something during possession

Version 1.7.12

Changes

  • Piglin brutes can no longer equip armor, be it through dispensers or otherwise.

Mod Compatibility

  • Besmirchment: fixed demon player being unable to phase through blocks when Besmirchment was installed

Pandemonium

Fixes

  • Fixed dissociating from a player body just kinda breaking randomly

Version 1.7.11

Fixes

  • Fixed possession blacklist failing to load without Bewitchment or Biome Makeover

Pandemonium

Fixes

  • Fixed a bug allowing players to make multiple duplicated shells at once, but for real this time
  • Fixed a bug requiring players to press the dissociation key twice to make a shell

Version 1.7.10

Mod Compatibility

  • Slimes should now be auto-detected as Jumpy
  • Ghosts from Bewitchment and Biome Makeover are in the possession blacklist by default (why are you trying to possess ghosts??)
  • Battle Towers/Bewitchment/Bosses of Mass Destruction/Lint/Terrarian Slimes/Into The Omega: all bosses have been blacklisted from possession
  • Eldritch Mobs: fixed crash at launch

Fixes

  • Fixed the first hotbar slot appearing when it shouldn't

Pandemonium

Changes

  • Clarified wording for merging your soul with your original body

Fixes

  • Hopefully fixed player shells being randomly considered dead when in an unloading chunk

Version 1.7.9

Additions

  • Added Dutch localization (thanks Tijmen !)

Mod Compatibility

  • Trinkets: Fixed trinkets disappearing when resurrecting as another mob
  • Golems Galore: You can now possess laser diamond golems
  • Into the Omega: Fixed a crash at launch due to mixin incompatibility

Fixes

  • Fixed a crash when Biome Overhaul was not installed.
  • Fixed an inventory desync issue with arrows when using a crossbow as a Bolt Hoarder

Pandemonium

Fixes

  • Fixed a bug allowing players to make multiple duplicated shells at once

Version 1.7.8

Additions

  • Added the Bolt Hoarder passive mob ability, making mobs like pillagers and piglins use fewer arrows
  • Added the Ammo Generation passive mob ability, although it is not assigned to any vanilla mob
    • If you really want skeletons to have infinite ammo, you can now add them to the relevant tag

Changes

  • New format for datapack mob item overrides ! It's a lot cleaner now. (old ones are still compatible for now)
  • Added raw rabbit to the list of raw meats

Mod Compatibility

  • Biome Makeover: Added compatibility for all mobs
    • Stone golems have the new exclusive "Ammo Generation" passive ability
    • Mushroom traders can only eat mushrooms !
  • Added a bunch of random modded food to requiem's tags. I didn't do any of the big food mods so feel free to contribute or poke their authors (nicely, of course).

Fixes

  • Fixed the hunger bar being reset every time you left the game while possessing something

Version 1.7.7

Additions

  • Mobs can now give you loot when you possess them for the first time
    • Skeletons, piglins and pillagers now come with some free arrows

Changes

  • You can now possess a witch converted from a smitten villager
    • Brought over witch abilities and gameplay fixes from Pandemonium

Mod Compatibility

  • Chime: Fixed crash at launch when Chime was installed
    • Requiem now bundles Chime :>
  • Biome Makeover: Fixed witches with attrition replacing all held items with bottles of antidote

Fixes

  • Fixed a crash when shift clicking fuel out of a furnace
  • Fixed item cooldown not starting when eating the last item of a stack of mob food
  • Updated a bunch of libraries
    • Fixed a crash with Fabric API <0.34 in some modpacks
    • Fixed creative flight ability being lost when teleporting to another dimension

Pandemonium

Fixes

  • Fixed a crash when standing on blocks with dynamic collision boxes
  • Fixed player shells looking in the wrong direction on spawn

Version 1.7.6

Changes

  • Mobs that are added to inventory_carriers.json but not to item_users.json will now have their entire hotbar locked

Fixes

  • Fixed endermen not being able to be added to possessables.json without pandemonium
  • Fixed sinking mobs (eg. zombies) being allowed to swim while possessed
  • Fixed possessed mobs being able to equip armor by shift-clicking in the inventory
  • Fixed previously possessed mobs losing their residual inventory when converted (eg. zombies drowning)

Version 1.7.5

Changes

  • Mobs will now keep items in their main inventory after possession ends instead of dropping everything
  • Added tooltips for the new mob diets

Fixes

  • Fixed hunger bar resetting when you re-possess a mob
  • Mobs will no longer stare at incorporeal players
  • Fixed incorporeal players being able to push mobs around

Pandemonium

Pandemonium is now released separately as part of its own Curseforge project

Changes

  • Players can now quickly merge with their body when looking at it while possessing a mob

Version 1.7.4

Changes

  • Weapons enchanted with Humanity can now hurt the Enderdragon
  • Added custom diets for villager folks
    • Illagers are carnist
    • Villagers are vegetarian
    • Witches eat stuff no one reasonable would
    • Everyone eats bread (bread is good)
  • Made a breaking change in the item override data format, hope no one did a datapack yet

Mod Compatibility

  • Bumblezone: Fixed the "compatibility improvements" actually crashing the game

Fixes

  • Fixed Requiem flat out not doing anything in Hardcore

Version 1.7.3

Bugfixes

  • Fixed players being unable to connect to multiplayer servers with requiem

Pandemonium

Additions

  • Raider mobs can now ride ravagers ✪ ω ✪

Version 1.7.2

Pandemonium

Bugfixes

  • Fixed chunk save failures and the resulting shell duplication from unloading chunks with player shells in them

Version 1.7.1

Bugfixes

  • Fixed crash on dedicated servers
  • Fixed mob ability desync under unusual circumstances

Version 1.7.0

Additions

  • Added custom mob item overrides, configurable through datapacks
    • Moved some hardcoded item behaviour to this new system
  • Piglins can now eat pork, and only pork.
    • They also have a food bar now

Mod Compatibility

  • LuckPerms: The /requiem command now has some configured permission nodes
  • Optifine: The game will now refuse to launch instead of crashing with Optifabric installed

Fixes

  • Fixed possession indicator appearing on blacklisted mobs like the wither boss
  • Fixed Humanity being capped to level 1
  • Fixed invalid entity_mobility data file causing possessed mobs to not have adequate movement options

Pandemonium

Additions

  • Added a config option to disable pandemonium's ability to possess every mob
  • Foxes can now eat berries to regain some health

Version 1.6.3

Changes

  • Possessed mobs now properly handle block slowdown; eg. spiders are unaffected by cobwebs and withers are unaffected entirely (This change isn't noticeable without a datapack or Pandemonium)

Mod Compatibility

  • AdventureZ/MobZ/Happiness is a Warm Gun: added compatibility for mob possession (thanks to bartratar!)
  • Haema: blood injector use should once again be forbidden while possessing stuff

Pandemonium

Fixes

  • Fixed crash at launch on dedicated servers
  • Fixed sneak interactions flat out never working
  • Fixed crash when merging with blank shell (created with /summon)

Version 1.6.2

Pandemonium

Mod Compatibility

  • Identity: Fixed a crash when opening the Identity menu

Version 1.6.1

Pandemonium

  • Fixed a crash when merging with a shell that was not riding anything

Version 1.6.0

Additions

  • Added the requiem:possessionKeepInventory gamerule to specifically keep your inventory on your soul when possession ends

Changes

  • Attrition now goes up twice as quickly in hardcore (fewer allowed deaths)
  • The requiem:showPossessorNameTag no longer changes the nametag serverside
    • This allows you to keep easter egg effects when possessing named mobs with the gamerule

Mod Compatibility

  • Origins: the soul_type layer now has auto_choose enabled by default
  • Better Graves: graves no longer spawns when possession stops for any reason

Fixes

  • Fixed armor enchantments on possessed entities
  • Fixed mobs still sprinting a player stops possessing them
  • Updated Cardinal Components API dependency to fix a crash at launch with latest Fabric API

Pandemonium

Additions

  • Added /pandemonium shell (create/split/identity)
    • create allows you to make a shell copying a player's data
    • split allows you to artificially split a player as if they dissociated themselves
    • identity set allows you to change a shell's name and skin
  • Added Wither abilities (Wither possession is still denied by default) [Thanks SekoiaTree!]

Changes

  • Player shells are now actual (fake) players
    • This should fix a bunch of old bugs, you're welcome!
    • This may create new bugs, please report them!
  • Rabbits now always jump when walking
  • Mounts will be properly transferred when splitting/merging with player shells

Fixes

  • Endermen's blink ability now plays its sound correctly
  • Fixed player shells being incorrectly flagged as dead when loading chunks

Version 1.5.1

Additions

  • Added Romanian translation (thanks AwsAlex !)

Mod Compatibility

  • Updated Origins compatibility; the Soul Types should be back in the selection screen
  • Automated Crafting: Fixed the same crash as last time, but for real
  • Fixed requiem breaking Bewitchment's and Origins' climbing hooks
  • Fixed some mixin incompatibilities with other mods

Fixes

  • The /team command should no longer be broken, but for real this time
  • Fixed the localization for the banishment opus' tooltip

Version 1.5.0

Kudos to SciRave for learning github and java to make a Requiem PR fixing some bugs!

Additions

  • Added the "FLOATING" swim mode for possessed entities, forcing them to stay at the surface of the water
  • Added the "JUMPY" walk mode for possessed entities, forcing them to jump when moving on land
  • While phasing, souls can now see viable hosts around them glowing

Changes

  • Wandering spirits no longer heal attrition in hardcore
  • Hosts can no longer fly with an elytra. (It was buggy, looked weird, and didn't support the wings mod models.)
  • The shouldSinkInWater movement config field has been superceded by the "SINKING" value for swimMode
  • Being cured in any way (including as a piglin or a villager) now removes attrition
  • Undead food now has more delay, to prevent healing too fast
  • Removed the desaturation effect near other demons

Mod Compatibility

  • Automated Crafting: Fixed a crash when using the mod

Fixes

  • Fixed the dissociation keybind resetting each launch
  • Hosts no longer despawn when teleporting long distances
  • Dying as a spirit no longer removes attrition
  • The team command should no longer be broken
  • Entities will correctly go splat when you stop possessing them while falling
  • Fixed giant hosts being unable to break blocks
  • Fixed possessed mobs forgetting whether they were a baby or not when cured
  • Fixed hardcore mode killing you immediately instead of giving you one more chance
  • Fixed other player's possessed entities being rendered twice (that one's been around for longer than it should)

Pandemonium

Changes

  • Slimes use the new movement settings, resulting in more faithful possession

Fixes

  • Fixed an invalid translation key for water bottles when possessing a witch
  • Fixed ravagers only breaking leaves clientside, leading to desync

Version 1.4.4

Fixes

  • Fixed dedicated servers crashing at launch

Version 1.4.3

Additions

  • Added the Drowned resurrection for players dead by drowning in an ocean
  • Added a config file, and the screen that goes with it
  • Added a config option to use an alternative rendering mode for incorporeal players in third person

Changes

  • The zombie resurrection now requires a light level of 8 or lower
  • Phasing particles are now only shown to remnant players
  • Armor and capes no longer render on incorporeal players

Mod Compatibility

  • Fixed trinkets and curios buttons appearing on inventory-less mobs

Fixes

  • Fixed possessed mobs resurrecting as zombies when killed by zombies
  • Fixed a random black screen issue when rendering phasing particles
  • Fixed souls catching fire despite them not being supposed to
  • Fixed mob armor and additional layers (e.g. clothes) disappearing during the zoom animation effect

Pandemonium

Fixes

  • Fixed player shells being targeted by every mob that can be aggressive towards another entity
    • Tangentially fixes a crash when llama would try to target a player shell

Version 1.4.2

Changes

  • The (still unobtainable) skeletal totem now does the totem display effect on use

Fixes

  • Fixed resurrection flat out not working since 1.4.0

Version 1.4.1

Changes

  • Fire immune mobs no longer show the fire overlay when possessed
  • Incorporeal players can no longer get on fire
  • Incorporeal players can no longer push away other entities
  • Incorporeal players now spawn fewer particles when falling

Mod Compatibility

  • Haema+Origins: Fixed a bug where becoming incorporeal with Haema's Vampire origin would clear the vampire status forever

Fixes

  • Fixed players respawning in the Overworld instead of their death dimension
  • Fixed naturally spawned zombified piglins reverting to regular piglins instead of cured piglins
  • Fixed a desync issue with ability cooldowns
  • Fixed wandering spirits not respawning correctly when they died after getting a player body somehow

API

  • Possibly fixed some remapping issues when depending on Requiem

Pandemonium

Changes

  • Striders can now walk on lava
  • The witch attack range has been tweaked to reflect the actual range

Fixes

  • Fixed witches' instant health never applying

Version 1.4.0

The Chilly Shades Update

Additions

  • Added the Wandering Spirit remnant state
    • Wandering spirits are a variant of remnant players that cannot regenerate a player body
    • They can however leave a mob at any time without killing it using the Dissociation keybind
    • They also cure attrition on their own after enough time spent possessing a body
      • In hardcore, leaving the body will give you back the attrition
  • Added an Opus Daemonium to become a Wandering Spirit
    • Type "Ad Vitam Vagrate" as a sentence into an empty Opus to turn it into an Opus Daemonium of Banishment
  • Some mobs now get cured into a new mob instead of being assimilated into a player body
    • Zombie villagers get cured into possessable villagers
    • Zombified piglins get cured into piglins
      • Zombified brutes go back to being brutes after the cure
      • Cured piglins are immune to overworld zombification
  • Incorporeal players now have free night vision
  • Added the Totem of Skeletonization (currently unobtainable)
    • When you die while holding a Totem of Skeletonization, you revive as a skeleton
    • This effect also applies to possessed mobs

Changes

  • The /requiem remnant set command can now use remnant type identifiers
  • Using an Opus Daemonium during the curing process of a possessed mob will now expedite it on top of the usual effect
  • You can now dissociate from golems at any time using the Dissociation keybind
  • Changed the texture for locked slots while possessing a mob or playing as a free soul
  • Functional tags are now organized into folders
  • Swapping all bones of a wither skeleton may now leave you with its head
  • Golems and undead mobs (except the drowned) now sink in water
  • Snow golems can now shoot snowballs through direct attack on top of indirect use
  • Tweaked the texture for the ability target indicator

Mod Compatibility

  • Snow Mercy: All weaponized snow golems can now be possessed. May the festivities start!
  • Origins: When dissociated from a player body, your origin now gets temporarily changed to Vagrant
    • The vagrant origin gives absolutely no power, it's just there to tell you why you can't use them
  • Origins: Added the Wandering Spirit as an origin (on the origin layer, as it effectively prevents you from using another origin's powers)
  • Haema: vampirism is now disabled when vagrant (out of a player body)
  • BetterEnd/BetterNether: now marked as conflicting because they break the Supercrafter ability

Fixes

  • Fixed a random crash at launch with Bedrockify
  • Fixed doctor4t's capitalization in fabric.mod.json
  • Possibly? fixed an issue where player attributes (notably speed) would get funky values when reviving
  • Fixed Opus Daemonium items not having the enchantment glint
  • Fixed Attrition not displaying immediately after respawn
  • Fixed the Dissociation (ethereal fracture) keybind localization
  • Fixed absorption hearts not displaying while possessing an entity
  • Fixed armor-less possessed mobs being able to equip armor through right-click
  • Fixed attrition flashing out of existence periodically during possession

API

  • The API jar is once more available on Bintray
  • isSoul/setSoul methods have been renamed to isVagrant/setVagrant
  • A bunch of experimental methods have been added, no forward compatibility guarantee for those

Pandemonium

Additions

  • Wandering spirits can take over player shells

Changes

  • Vexes no longer have an inventory and armor, only held items
  • Player shells will now increment the attrition of the corresponding player when killed

Mod Compatibility

  • Origins: Player shells now store a player's origin
    • Origins' graphical effects are visible on the shell
  • Haema: Player shells now store a player's vampirism status

Fixes

  • Fixed some data being overwritten when merging with a player shell
  • Impersonation through body swapping now works more or less as intended
  • Players merging with a shell now get properly teleported to the shell's location
  • Fixed piglins and villagers being literally braindead after possession stops
  • Fixed ranged attacks not triggering the ability cooldown

Version 1.3.0

Screenshot

The Gloss and Golems Update

Additions

  • Demons can now possess all golems, and all undead !
    • Golems are defined by the requiem:golems tag, and include iron golems, snow golems, and shulkers
    • Undeads are defined by the requiem:undead tag, and now additionally include phantoms, undead horses, and zoglins
  • Added the ability for ghosts to go through walls ! Just hug a wall, and you should start softly entering it.
  • Added an attack indicator for ranged abilities of possessed mobs
  • Added custom inventories for possessed mobs
    • Giants will no longer take the whole inventory screen
  • Added an advancement tab
  • Added a bunch of tags to control possessed mob behaviour
    • requiem:armor_users: allows a mob to wear armor when possessed
    • requiem:dichromats: makes a mob use the dichromatic shader vision
    • requiem:inventory_carriers: allows a mob to access the main inventory
    • requiem:supercrafters: gives a portable crafting table to the mob
    • requiem:tetrachromats: makes a mob use the tetrachromatic shader vision

Changes

  • You can now cure your friend (or even an enemy) who is possessing an undead
  • Added localization for all gamerules in the gamerule screen
  • Ranged abilities can now be fired from way further than 3 blocks
  • The possession icon now only appears for mobs you can possess
  • Replacing too many bones as a Wither Skeleton will change you into a regular skeleton

Mod Compatibility

  • Added an Origins screen to choose your soul type! This replaces the first death dialogue.
    • This screen respects the requiem:startingRemnantType gamerule
  • Made Eldritch mobs unable to be possessed
  • Fixed most Origins powers staying activated outside a human body
  • Golems Galore's golems can be possessed by default
  • Better Nether's jungle skeletons can be possessed by default

Removals

  • Removed Bart. You served well, but players don't need you anymore.

Fixes

  • Piglins no longer aggro ghosts
  • Fixed Ghosts being able to interact with boats and minecarts
  • Fixed crash when trying to possess an invisible mob

Pandemonium

Additions

  • Added special interaction between evokers and endermen
  • Villagers and piglins now have access to a portable 3x3 crafting screen *(breaks with BetterEnd and BetterNether...) *
  • All mammals now have dichromatic vision
  • Chickens and parrots now have "tetrachromatic" vision
  • Bees now have a custom bee vision

Changes

  • Ticking is even more faithful to the possessed entity, eg.
    • Bees die after stinging
    • Piglins and hoglins zombify in the overworld
    • Elder guardians apply their curse (oops, that one is not in your control)
    • Zombified piglins get a speed and strength boost when they or their friends are hurt
    • etc.
  • Player shells are back, and they should feel even more like a real player
    • You once again need a player shell to dissociate from a possessed mob
    • You can impersonate a player by stealing its shell ! (probably buggy still)
  • Foxes, pandas, and dolphins can now hold items in their "hands"
  • Blazes are more accurate with their fireballs
  • Possessed pandas now stand up when sneaking
  • Guardian beams are now visible in first person

Mod Compatibility

  • Players can now teleport to and from the Bumblezone when possessing a bee

Fixes

  • Fixed possessed elder guardians not getting the beam ability
  • Vexes you summon as an evoker will now properly assist you in combat
  • Possessed ghasts now do the shooting face when firing

Version 1.2.2

Additions

  • Added the requiem:disableCure gamerule to disable any form of cure
  • Added the ability for other players to cure a possessed undead
  • Added descriptions for gamerules in the Edit Gamerules screen

Fixes

  • Fixed server crash with Pandemonium
  • Fixed changes to the requiem:showPossessorNameTag not updating ongoing possessions
  • You will no longer share your mob vision with everyone around you when you start possessing a mob with a shader (about time)

Version 1.2.1

  • Fixed pandemonium crashing at launch
  • Added Portuguese translation (thanks to cominixo!)

Version 1.2.0

Updated to 1.16.3

Additions

  • Added the Attrition status effect

    • Upon losing a body, one level of attrition will be gained
    • Each level of attrition removes 20% of future bodies' maximum health
      • Caps at Attrition IV (80%)
      • If you die in hardcore with Attrition IV, your soul is forever put to rest
    • Attrition is cleared upon recovering your own human body
  • Added the Humanity enchantment

    • When a possessed entity wields a weapon with this enchantment, killed mobs start dropping normal "human" player loot
      • With Level I, mobs start dropping items as if a player killed them
      • With Level II, mobs start dropping XP as if a player killed them
    • Books with this enchantment can only be found in Nether chests
  • Added a command selector argument for possessed entities (see readme for usage information)

  • Added a spawnHelpEnderman gamerule to toggle the helpful enderman feature

  • Abilities from the Origins mod now get disabled when playing as a soul or while possessing a mob

Bugfixes

  • Restored all graphical effects from the 1.14 version

API

  • Made access to most Requiem registries a lot more sane
  • Added a MovementRegistry and a SoulbindingRegistry
  • Moved everything that could be to components

Bugfixes

  • Fixed weakness status effect not being cleared clientside after possession cure ends

Version 1.1.4

Bug Fixes

  • Fixed the game crashing whenever an evoker spawned
  • Fixed crash at launch with Health Overlay installed

Version 1.1.3

Bug Fixes

  • Fixed skeletons being able to consume anything
  • Fixed custom gamerules not loading on servers
  • Fixed possession when using a trans-dimensional teleport command
  • Fixed incompatibility with Shulker Charm disabling soul flight
  • Fixed incompatibility with Health Overlay, causing hearts over 20HP to not be colored

Version 1.1.2

Additions

  • Mummies from The Hallow can now be possessed

Bug Fixes

  • Fixed health bar not being right during possession when Health Overlay is installed

Version 1.1.1

Additions

  • Added some gamerules
    • requiem:showPossessorNameTag: if set to true, shows the name of the possessor above the head of possessed entities. (default: false)
    • requiem:startingRemnantType: can be set to FORCE_REMNANT or FORCE_VANILLA to enforce all players to be respectively a demon or a normal player at the start of the game.
  • Added the requiem:humans and requiem:skeletons entity type tags for server owners and modpack makers to fine tune mob categories
  • Added compatibility for mobz

Bug Fixes

  • Fixed crash when skeletons attempt to heal using bones
  • Fixed ranged attacks crashing on dedicated servers
  • Fixed husk resurrection crashing on dedicated servers

Version 1.1.0

Updated to 1.15

Additions

  • Added the regular_eater entity type tag to allow some possessed mobs to use the standard hunger mechanic

Bug Fixes

  • Fixed possessed mobs not tagged as "item user" being able to pick up items

Version 1.0.1

Bug Fixes

  • Possessed mobs now raise their arms when attacking or using a bow
  • Fixed most incompatibilities with Immersive Portals

Version 1.0.0

Additions

  • Rewrote everything
  • See the new mod description for the full list of features

Bug Fixes

  • Lots