Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
- Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
- Fixed obelisks not refreshing their effects when toggling runestones
- Tweaked obelisk soul movement a bit
- Added the base Tachylite Runestone
- It can be imbued by an ichor vessel to create the other runestones
- Added cool glowing models for the activated runestones
- Made soul entities glow with canvas
- Improved the creative soul vessel's texture
- Made some of the souls pulled out by the obelisks actual entities
- Added some sound effects to the obelisks
- Simplified the obelisk structure
- you now only need tachylite edges around a runestone core, no stairs or slabs required
- Updated Bumblezone compatibility
- Added subtitles for the sounds
- Added loot tables for all the blocks
- Converted all shaders to OpenGL 3.0
- Fixed missing automatone dependency
Updated to MC 1.17
Additions
- Added more Soul Status Effects:
- Added the Emancipation status effect, letting you freely leave your current body
- Added the Penance status effect, preventing you from leaving your current body
- Added the Reclamation status effect, letting you cure attrition over time
- Added Tachylite blocks:
- Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
- Added Tachylite Runestone for all soulbound status effects
- Added Tachylite Obelisks, a new player-made structure
- Added Soul Vessel items:
- Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
- Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
- Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
- When used on a Tachylite Runestone, they imbue it with their respective effect
- Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
- Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
- Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
- Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
- Added Souls, small environmental entities that are spawned when you release one from a Vessel
- yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
- Added player shells, static bodies of soulless players (previously available in Pandemonium)
- Contrary to previous pandemonium versions, they are now tracked across dimensions
Changes
- Some datapack things have changed
- Dialogues are now in the
requiem:requiem/dialogues
directory
- Dialogues are now in the
- Possessed pillagers can now ride ravagers
- The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
- The texture for Humanity enchantment books has been slightly tweaked, because why not
- Whether possessed entities can sleep is now controlled by the
requiem:regular_sleepers
tag- This tag includes villagers, foxes and cats by default
Mod Interaction
- Updated Origins compatibility
- Updated Golems Galore compatibility
- Updated Mod Menu metadata
- Updated The Bumblezone compatibility
- Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
Removals
- Removed the Opus Daemonium and its derivatives
- Moved the Wandering Spirit alternative remnant type to Pandemonium
Fixes
- Fixed possessed mobs sleeping standing up
Additions
- Added the Wandering Spirit alternative remnant type previously available in Requiem
- Added the Mortician, a new wandering merchant found in the warped forests of the nether
Changes
- The "possess all mobs" config option is now off by default
Fixes
- Fixed damage effects not playing correctly when possessing a mob
- Fixed sprinting cats and ocelots crashing the game when they touched water
- Fixed possessed cats and ocelots being unable to sprint for more than a second
- Updated some libraries
- Fixed a random crash when crafting something during possession
Changes
- Piglin brutes can no longer equip armor, be it through dispensers or otherwise.
Mod Compatibility
- Besmirchment: fixed demon player being unable to phase through blocks when Besmirchment was installed
Fixes
- Fixed dissociating from a player body just kinda breaking randomly
Fixes
- Fixed possession blacklist failing to load without Bewitchment or Biome Makeover
Fixes
- Fixed a bug allowing players to make multiple duplicated shells at once, but for real this time
- Fixed a bug requiring players to press the dissociation key twice to make a shell
Mod Compatibility
- Slimes should now be auto-detected as Jumpy
- Ghosts from Bewitchment and Biome Makeover are in the possession blacklist by default (why are you trying to possess ghosts??)
- Battle Towers/Bewitchment/Bosses of Mass Destruction/Lint/Terrarian Slimes/Into The Omega: all bosses have been blacklisted from possession
- Eldritch Mobs: fixed crash at launch
Fixes
- Fixed the first hotbar slot appearing when it shouldn't
Changes
- Clarified wording for merging your soul with your original body
Fixes
- Hopefully fixed player shells being randomly considered dead when in an unloading chunk
Additions
- Added Dutch localization (thanks Tijmen !)
Mod Compatibility
- Trinkets: Fixed trinkets disappearing when resurrecting as another mob
- Golems Galore: You can now possess laser diamond golems
- Into the Omega: Fixed a crash at launch due to mixin incompatibility
Fixes
- Fixed a crash when Biome Overhaul was not installed.
- Fixed an inventory desync issue with arrows when using a crossbow as a Bolt Hoarder
Fixes
- Fixed a bug allowing players to make multiple duplicated shells at once
Additions
- Added the
Bolt Hoarder
passive mob ability, making mobs like pillagers and piglins use fewer arrows - Added the
Ammo Generation
passive mob ability, although it is not assigned to any vanilla mob- If you really want skeletons to have infinite ammo, you can now add them to the relevant tag
Changes
- New format for datapack mob item overrides ! It's a lot cleaner now. (old ones are still compatible for now)
- Added raw rabbit to the list of raw meats
Mod Compatibility
- Biome Makeover: Added compatibility for all mobs
- Stone golems have the new exclusive "Ammo Generation" passive ability
- Mushroom traders can only eat mushrooms !
- Added a bunch of random modded food to requiem's tags. I didn't do any of the big food mods so feel free to contribute or poke their authors (nicely, of course).
Fixes
- Fixed the hunger bar being reset every time you left the game while possessing something
Additions
- Mobs can now give you loot when you possess them for the first time
- Skeletons, piglins and pillagers now come with some free arrows
Changes
- You can now possess a witch converted from a smitten villager
- Brought over witch abilities and gameplay fixes from Pandemonium
Mod Compatibility
- Chime: Fixed crash at launch when Chime was installed
- Requiem now bundles Chime :>
- Biome Makeover: Fixed witches with attrition replacing all held items with bottles of antidote
Fixes
- Fixed a crash when shift clicking fuel out of a furnace
- Fixed item cooldown not starting when eating the last item of a stack of mob food
- Updated a bunch of libraries
- Fixed a crash with Fabric API <0.34 in some modpacks
- Fixed creative flight ability being lost when teleporting to another dimension
Fixes
- Fixed a crash when standing on blocks with dynamic collision boxes
- Fixed player shells looking in the wrong direction on spawn
Changes
- Mobs that are added to
inventory_carriers.json
but not toitem_users.json
will now have their entire hotbar locked
Fixes
- Fixed endermen not being able to be added to
possessables.json
without pandemonium - Fixed sinking mobs (eg. zombies) being allowed to swim while possessed
- Fixed possessed mobs being able to equip armor by shift-clicking in the inventory
- Fixed previously possessed mobs losing their residual inventory when converted (eg. zombies drowning)
Changes
- Mobs will now keep items in their main inventory after possession ends instead of dropping everything
- Added tooltips for the new mob diets
Fixes
- Fixed hunger bar resetting when you re-possess a mob
- Mobs will no longer stare at incorporeal players
- Fixed incorporeal players being able to push mobs around
Pandemonium is now released separately as part of its own Curseforge project
Changes
- Players can now quickly merge with their body when looking at it while possessing a mob
Changes
- Weapons enchanted with Humanity can now hurt the Enderdragon
- Added custom diets for villager folks
- Illagers are carnist
- Villagers are vegetarian
- Witches eat stuff no one reasonable would
- Everyone eats bread (bread is good)
- Made a breaking change in the item override data format, hope no one did a datapack yet
Mod Compatibility
- Bumblezone: Fixed the "compatibility improvements" actually crashing the game
Fixes
- Fixed Requiem flat out not doing anything in Hardcore
Bugfixes
- Fixed players being unable to connect to multiplayer servers with requiem
Additions
- Raider mobs can now ride ravagers ✪ ω ✪
Bugfixes
- Fixed chunk save failures and the resulting shell duplication from unloading chunks with player shells in them
Bugfixes
- Fixed crash on dedicated servers
- Fixed mob ability desync under unusual circumstances
Additions
- Added custom mob item overrides, configurable through datapacks
- Moved some hardcoded item behaviour to this new system
- Piglins can now eat pork, and only pork.
- They also have a food bar now
Mod Compatibility
- LuckPerms: The
/requiem
command now has some configured permission nodes - Optifine: The game will now refuse to launch instead of crashing with Optifabric installed
Fixes
- Fixed possession indicator appearing on blacklisted mobs like the wither boss
- Fixed Humanity being capped to level 1
- Fixed invalid
entity_mobility
data file causing possessed mobs to not have adequate movement options
Additions
- Added a config option to disable pandemonium's ability to possess every mob
- Foxes can now eat berries to regain some health
Changes
- Possessed mobs now properly handle block slowdown; eg. spiders are unaffected by cobwebs and withers are unaffected entirely (This change isn't noticeable without a datapack or Pandemonium)
Mod Compatibility
- AdventureZ/MobZ/Happiness is a Warm Gun: added compatibility for mob possession (thanks to bartratar!)
- Haema: blood injector use should once again be forbidden while possessing stuff
Fixes
- Fixed crash at launch on dedicated servers
- Fixed sneak interactions flat out never working
- Fixed crash when merging with blank shell (created with /summon)
Mod Compatibility
- Identity: Fixed a crash when opening the Identity menu
- Fixed a crash when merging with a shell that was not riding anything
Additions
- Added the
requiem:possessionKeepInventory
gamerule to specifically keep your inventory on your soul when possession ends
Changes
- Attrition now goes up twice as quickly in hardcore (fewer allowed deaths)
- The
requiem:showPossessorNameTag
no longer changes the nametag serverside- This allows you to keep easter egg effects when possessing named mobs with the gamerule
Mod Compatibility
- Origins: the
soul_type
layer now hasauto_choose
enabled by default - Better Graves: graves no longer spawns when possession stops for any reason
Fixes
- Fixed armor enchantments on possessed entities
- Fixed mobs still sprinting a player stops possessing them
- Updated Cardinal Components API dependency to fix a crash at launch with latest Fabric API
Additions
- Added
/pandemonium shell (create/split/identity)
create
allows you to make a shell copying a player's datasplit
allows you to artificially split a player as if they dissociated themselvesidentity set
allows you to change a shell's name and skin
- Added Wither abilities (Wither possession is still denied by default) [Thanks SekoiaTree!]
Changes
- Player shells are now actual (fake) players
- This should fix a bunch of old bugs, you're welcome!
- This may create new bugs, please report them!
- Rabbits now always jump when walking
- Mounts will be properly transferred when splitting/merging with player shells
Fixes
- Endermen's blink ability now plays its sound correctly
- Fixed player shells being incorrectly flagged as dead when loading chunks
Additions
- Added Romanian translation (thanks AwsAlex !)
Mod Compatibility
- Updated Origins compatibility; the Soul Types should be back in the selection screen
- Automated Crafting: Fixed the same crash as last time, but for real
- Fixed requiem breaking Bewitchment's and Origins' climbing hooks
- Fixed some mixin incompatibilities with other mods
Fixes
- The /team command should no longer be broken, but for real this time
- Fixed the localization for the banishment opus' tooltip
Kudos to SciRave for learning github and java to make a Requiem PR fixing some bugs!
Additions
- Added the
"FLOATING"
swim mode for possessed entities, forcing them to stay at the surface of the water - Added the
"JUMPY"
walk mode for possessed entities, forcing them to jump when moving on land - While phasing, souls can now see viable hosts around them glowing
Changes
- Wandering spirits no longer heal attrition in hardcore
- Hosts can no longer fly with an elytra. (It was buggy, looked weird, and didn't support the wings mod models.)
- The
shouldSinkInWater
movement config field has been superceded by the"SINKING"
value forswimMode
- Being cured in any way (including as a piglin or a villager) now removes attrition
- Undead food now has more delay, to prevent healing too fast
- Removed the desaturation effect near other demons
Mod Compatibility
- Automated Crafting: Fixed a crash when using the mod
Fixes
- Fixed the dissociation keybind resetting each launch
- Hosts no longer despawn when teleporting long distances
- Dying as a spirit no longer removes attrition
- The team command should no longer be broken
- Entities will correctly go splat when you stop possessing them while falling
- Fixed giant hosts being unable to break blocks
- Fixed possessed mobs forgetting whether they were a baby or not when cured
- Fixed hardcore mode killing you immediately instead of giving you one more chance
- Fixed other player's possessed entities being rendered twice (that one's been around for longer than it should)
Changes
- Slimes use the new movement settings, resulting in more faithful possession
Fixes
- Fixed an invalid translation key for water bottles when possessing a witch
- Fixed ravagers only breaking leaves clientside, leading to desync
Fixes
- Fixed dedicated servers crashing at launch
Additions
- Added the Drowned resurrection for players dead by drowning in an ocean
- Added a config file, and the screen that goes with it
- Added a config option to use an alternative rendering mode for incorporeal players in third person
Changes
- The zombie resurrection now requires a light level of 8 or lower
- Phasing particles are now only shown to remnant players
- Armor and capes no longer render on incorporeal players
Mod Compatibility
- Fixed trinkets and curios buttons appearing on inventory-less mobs
Fixes
- Fixed possessed mobs resurrecting as zombies when killed by zombies
- Fixed a random black screen issue when rendering phasing particles
- Fixed souls catching fire despite them not being supposed to
- Fixed mob armor and additional layers (e.g. clothes) disappearing during the zoom animation effect
Fixes
- Fixed player shells being targeted by every mob that can be aggressive towards another entity
- Tangentially fixes a crash when llama would try to target a player shell
Changes
- The (still unobtainable) skeletal totem now does the totem display effect on use
Fixes
- Fixed resurrection flat out not working since 1.4.0
Changes
- Fire immune mobs no longer show the fire overlay when possessed
- Incorporeal players can no longer get on fire
- Incorporeal players can no longer push away other entities
- Incorporeal players now spawn fewer particles when falling
Mod Compatibility
- Haema+Origins: Fixed a bug where becoming incorporeal with Haema's Vampire origin would clear the vampire status forever
Fixes
- Fixed players respawning in the Overworld instead of their death dimension
- Fixed naturally spawned zombified piglins reverting to regular piglins instead of cured piglins
- Fixed a desync issue with ability cooldowns
- Fixed wandering spirits not respawning correctly when they died after getting a player body somehow
API
- Possibly fixed some remapping issues when depending on Requiem
Changes
- Striders can now walk on lava
- The witch attack range has been tweaked to reflect the actual range
Fixes
- Fixed witches' instant health never applying
Additions
- Added the Wandering Spirit remnant state
- Wandering spirits are a variant of remnant players that cannot regenerate a player body
- They can however leave a mob at any time without killing it using the Dissociation keybind
- They also cure attrition on their own after enough time spent possessing a body
- In hardcore, leaving the body will give you back the attrition
- Added an Opus Daemonium to become a Wandering Spirit
- Type "Ad Vitam Vagrate" as a sentence into an empty Opus to turn it into an Opus Daemonium of Banishment
- Some mobs now get cured into a new mob instead of being assimilated into a player body
- Zombie villagers get cured into possessable villagers
- Zombified piglins get cured into piglins
- Zombified brutes go back to being brutes after the cure
- Cured piglins are immune to overworld zombification
- Incorporeal players now have free night vision
- Added the Totem of Skeletonization (currently unobtainable)
- When you die while holding a Totem of Skeletonization, you revive as a skeleton
- This effect also applies to possessed mobs
Changes
- The
/requiem remnant set
command can now use remnant type identifiers - Using an Opus Daemonium during the curing process of a possessed mob will now expedite it on top of the usual effect
- You can now dissociate from golems at any time using the Dissociation keybind
- Changed the texture for locked slots while possessing a mob or playing as a free soul
- Functional tags are now organized into folders
- Swapping all bones of a wither skeleton may now leave you with its head
- Golems and undead mobs (except the drowned) now sink in water
- Snow golems can now shoot snowballs through direct attack on top of indirect use
- Tweaked the texture for the ability target indicator
Mod Compatibility
- Snow Mercy: All weaponized snow golems can now be possessed. May the festivities start!
- Origins: When dissociated from a player body, your origin now gets temporarily changed to Vagrant
- The vagrant origin gives absolutely no power, it's just there to tell you why you can't use them
- Origins: Added the Wandering Spirit as an origin (on the origin layer, as it effectively prevents you from using another origin's powers)
- Haema: vampirism is now disabled when vagrant (out of a player body)
- BetterEnd/BetterNether: now marked as conflicting because they break the Supercrafter ability
Fixes
- Fixed a random crash at launch with Bedrockify
- Fixed doctor4t's capitalization in fabric.mod.json
- Possibly? fixed an issue where player attributes (notably speed) would get funky values when reviving
- Fixed Opus Daemonium items not having the enchantment glint
- Fixed Attrition not displaying immediately after respawn
- Fixed the Dissociation (ethereal fracture) keybind localization
- Fixed absorption hearts not displaying while possessing an entity
- Fixed armor-less possessed mobs being able to equip armor through right-click
- Fixed attrition flashing out of existence periodically during possession
API
- The API jar is once more available on Bintray
isSoul
/setSoul
methods have been renamed toisVagrant
/setVagrant
- A bunch of experimental methods have been added, no forward compatibility guarantee for those
Additions
- Wandering spirits can take over player shells
Changes
- Vexes no longer have an inventory and armor, only held items
- Player shells will now increment the attrition of the corresponding player when killed
Mod Compatibility
- Origins: Player shells now store a player's origin
- Origins' graphical effects are visible on the shell
- Haema: Player shells now store a player's vampirism status
Fixes
- Fixed some data being overwritten when merging with a player shell
- Impersonation through body swapping now works more or less as intended
- Players merging with a shell now get properly teleported to the shell's location
- Fixed piglins and villagers being literally braindead after possession stops
- Fixed ranged attacks not triggering the ability cooldown
Additions
- Demons can now possess all golems, and all undead !
- Golems are defined by the
requiem:golems
tag, and include iron golems, snow golems, and shulkers - Undeads are defined by the
requiem:undead
tag, and now additionally include phantoms, undead horses, and zoglins
- Golems are defined by the
- Added the ability for ghosts to go through walls ! Just hug a wall, and you should start softly entering it.
- Added an attack indicator for ranged abilities of possessed mobs
- Added custom inventories for possessed mobs
- Giants will no longer take the whole inventory screen
- Added an advancement tab
- Added a bunch of tags to control possessed mob behaviour
requiem:armor_users
: allows a mob to wear armor when possessedrequiem:dichromats
: makes a mob use thedichromatic
shader visionrequiem:inventory_carriers
: allows a mob to access the main inventoryrequiem:supercrafters
: gives a portable crafting table to the mobrequiem:tetrachromats
: makes a mob use thetetrachromatic
shader vision
Changes
- You can now cure your friend (or even an enemy) who is possessing an undead
- Added localization for all gamerules in the gamerule screen
- Ranged abilities can now be fired from way further than 3 blocks
- The possession icon now only appears for mobs you can possess
- Replacing too many bones as a Wither Skeleton will change you into a regular skeleton
Mod Compatibility
- Added an Origins screen to choose your soul type! This replaces the first death dialogue.
- This screen respects the
requiem:startingRemnantType
gamerule
- This screen respects the
- Made Eldritch mobs unable to be possessed
- Fixed most Origins powers staying activated outside a human body
- Golems Galore's golems can be possessed by default
- Better Nether's jungle skeletons can be possessed by default
Removals
- Removed Bart. You served well, but players don't need you anymore.
Fixes
- Piglins no longer aggro ghosts
- Fixed Ghosts being able to interact with boats and minecarts
- Fixed crash when trying to possess an invisible mob
Additions
- Added special interaction between evokers and endermen
- Villagers and piglins now have access to a portable 3x3 crafting screen *(breaks with BetterEnd and BetterNether...) *
- All mammals now have dichromatic vision
- Chickens and parrots now have "tetrachromatic" vision
- Bees now have a custom bee vision
Changes
- Ticking is even more faithful to the possessed entity, eg.
- Bees die after stinging
- Piglins and hoglins zombify in the overworld
- Elder guardians apply their curse (oops, that one is not in your control)
- Zombified piglins get a speed and strength boost when they or their friends are hurt
- etc.
- Player shells are back, and they should feel even more like a real player
- You once again need a player shell to dissociate from a possessed mob
- You can impersonate a player by stealing its shell ! (probably buggy still)
- Foxes, pandas, and dolphins can now hold items in their "hands"
- Blazes are more accurate with their fireballs
- Possessed pandas now stand up when sneaking
- Guardian beams are now visible in first person
Mod Compatibility
- Players can now teleport to and from the Bumblezone when possessing a bee
Fixes
- Fixed possessed elder guardians not getting the beam ability
- Vexes you summon as an evoker will now properly assist you in combat
- Possessed ghasts now do the shooting face when firing
Additions
- Added the
requiem:disableCure
gamerule to disable any form of cure - Added the ability for other players to cure a possessed undead
- Added descriptions for gamerules in the Edit Gamerules screen
Fixes
- Fixed server crash with Pandemonium
- Fixed changes to the
requiem:showPossessorNameTag
not updating ongoing possessions - You will no longer share your mob vision with everyone around you when you start possessing a mob with a shader (about time)
- Fixed pandemonium crashing at launch
- Added Portuguese translation (thanks to cominixo!)
Updated to 1.16.3
Additions
-
Added the Attrition status effect
- Upon losing a body, one level of attrition will be gained
- Each level of attrition removes 20% of future bodies' maximum health
- Caps at Attrition IV (80%)
- If you die in hardcore with Attrition IV, your soul is forever put to rest
- Attrition is cleared upon recovering your own human body
-
Added the Humanity enchantment
- When a possessed entity wields a weapon with this enchantment, killed mobs start dropping normal "human" player loot
- With Level I, mobs start dropping items as if a player killed them
- With Level II, mobs start dropping XP as if a player killed them
- Books with this enchantment can only be found in Nether chests
- When a possessed entity wields a weapon with this enchantment, killed mobs start dropping normal "human" player loot
-
Added a command selector argument for possessed entities (see readme for usage information)
-
Added a
spawnHelpEnderman
gamerule to toggle the helpful enderman feature -
Abilities from the Origins mod now get disabled when playing as a soul or while possessing a mob
Bugfixes
- Restored all graphical effects from the 1.14 version
API
- Made access to most Requiem registries a lot more sane
- Added a
MovementRegistry
and aSoulbindingRegistry
- Moved everything that could be to components
Bugfixes
- Fixed weakness status effect not being cleared clientside after possession cure ends
Bug Fixes
- Fixed the game crashing whenever an evoker spawned
- Fixed crash at launch with Health Overlay installed
Bug Fixes
- Fixed skeletons being able to consume anything
- Fixed custom gamerules not loading on servers
- Fixed possession when using a trans-dimensional teleport command
- Fixed incompatibility with Shulker Charm disabling soul flight
- Fixed incompatibility with Health Overlay, causing hearts over 20HP to not be colored
Additions
- Mummies from The Hallow can now be possessed
Bug Fixes
- Fixed health bar not being right during possession when Health Overlay is installed
Additions
- Added some gamerules
requiem:showPossessorNameTag
: if set totrue
, shows the name of the possessor above the head of possessed entities. (default:false
)requiem:startingRemnantType
: can be set toFORCE_REMNANT
orFORCE_VANILLA
to enforce all players to be respectively a demon or a normal player at the start of the game.
- Added the
requiem:humans
andrequiem:skeletons
entity type tags for server owners and modpack makers to fine tune mob categories - Added compatibility for mobz
Bug Fixes
- Fixed crash when skeletons attempt to heal using bones
- Fixed ranged attacks crashing on dedicated servers
- Fixed husk resurrection crashing on dedicated servers
Updated to 1.15
Additions
- Added the
regular_eater
entity type tag to allow some possessed mobs to use the standard hunger mechanic
Bug Fixes
- Fixed possessed mobs not tagged as "item user" being able to pick up items
Bug Fixes
- Possessed mobs now raise their arms when attacking or using a bow
- Fixed most incompatibilities with Immersive Portals
Additions
- Rewrote everything
- See the new mod description for the full list of features
Bug Fixes
- Lots