From 773efa9782cbfbac2928d87153b22f7614465009 Mon Sep 17 00:00:00 2001 From: Pyrofab Date: Mon, 23 Aug 2021 15:40:36 +0200 Subject: [PATCH] Fix invalid float in shadow player shader --- gradle.properties | 2 +- .../resources/assets/requiem/shaders/program/shadow_players.fsh | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/gradle.properties b/gradle.properties index a8ba69e94..35e6da063 100644 --- a/gradle.properties +++ b/gradle.properties @@ -3,7 +3,7 @@ org.gradle.jvmargs = -Xmx5G # Base properties -mod_version = 1.7.13 +mod_version = 1.7.14 maven_group = io.github.ladysnake #General diff --git a/src/main/resources/assets/requiem/shaders/program/shadow_players.fsh b/src/main/resources/assets/requiem/shaders/program/shadow_players.fsh index 5faefcb60..7d9524d0f 100644 --- a/src/main/resources/assets/requiem/shaders/program/shadow_players.fsh +++ b/src/main/resources/assets/requiem/shaders/program/shadow_players.fsh @@ -8,5 +8,5 @@ varying vec2 texCoord; void main(){ vec4 tex = texture2D(DiffuseSampler, texCoord); vec4 playerTex = texture2D(PlayerSampler, texCoord); - gl_FragColor = vec4(mix(vec3(dot(tex.rgb, vec3(0.2125, 0.7154, 0.0721))), tex.rgb, 1 - playerTex.r), tex.a); + gl_FragColor = vec4(mix(vec3(dot(tex.rgb, vec3(0.2125, 0.7154, 0.0721))), tex.rgb, 1. - playerTex.r), tex.a); }