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ModGlobalProjectile.cs
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ModGlobalProjectile.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.ModLoader;
namespace LansAutoSummon
{
public class ModGlobalProjectile: GlobalProjectile
{
public override bool PreAI(Projectile projectile)
{
if(projectile.sentry)
{
LansAutoSummon.inst.soundIsSentry = true;
}
return base.PreAI(projectile);
}
public override void PostAI(Projectile projectile)
{
LansAutoSummon.inst.soundIsSentry = false;
base.PostAI(projectile);
}
/*public override bool PreKill(Projectile projectile, int timeLeft)
{
if (projectile.sentry)
{
LansAutoSummon.inst.soundIsSentry = true;
}
return base.PreKill(projectile, timeLeft);
}*/
}
}