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SummonSlot.cs
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SummonSlot.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LansUILib.ui;
using Terraria;
using Terraria.ModLoader.IO;
namespace LansAutoSummon
{
public class SummonSlot
{
public LansUILib.ui.LItemSlot summonWeapon;
public int count;
public bool fill;
public SummonSlot(int count = 1, bool fill = false)
{
this.summonWeapon = new LItemSlot(LItemSlotType.Item);
this.count = count;
this.fill = fill;
}
public SummonSlot(LItemSlot itemSlot, int count, bool fill)
{
this.summonWeapon = itemSlot;
this.count = count;
this.fill = fill;
}
}
public class SummonSlotSerializer : TagSerializer<SummonSlot, TagCompound>
{
public override TagCompound Serialize(SummonSlot value) => new TagCompound
{
["item"] = value.summonWeapon,
["count"] = value.count,
["fill"] = value.fill,
};
public override SummonSlot Deserialize(TagCompound tag) => new SummonSlot(tag.Get<LItemSlot>("item"), tag.GetInt("count"), tag.GetBool("fill"));
}
}