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LPlayer.cs
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LPlayer.cs
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using LansToggleableBuffs.ui;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.GameInput;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ModLoader.IO;
using static LansToggleableBuffs.LansToggleableBuffs;
namespace LansToggleableBuffs
{
class LPlayer: ModPlayer
{
// this is used to timeout re-addition of buffs that might be cleared by other buffs.
// This is for example done with Calamity cadence and Lifeforce
private int[] reAddTimeout;
public bool[] boughtbuffsavail;
public bool[] buffsavail;
public LPlayer()
{
var size = LansToggleableBuffs.instance.getBuffLength();
boughtbuffsavail = new bool[size];
buffsavail = new bool[size];
reAddTimeout = new int[size];
}
public override void CopyClientState(ModPlayer clientClone)/* tModPorter Suggestion: Replace Item.Clone usages with Item.CopyNetStateTo */
{
LPlayer clone = clientClone as LPlayer;
var size = LansToggleableBuffs.instance.getBuffLength();
for (int i = 0; i < size; i++)
{
clone.boughtbuffsavail[i] = boughtbuffsavail[i];
clone.buffsavail[i] = buffsavail[i];
}
}
public override void SyncPlayer(int toWho, int fromWho, bool newPlayer)
{
ModPacket packet = Mod.GetPacket();
packet.Write((byte)ModMessageType.SyncPlayer);
packet.Write((byte)Player.whoAmI);
for (int i = 0; i < LansToggleableBuffs.instance.getBuffLength(); i++)
{
packet.Write(boughtbuffsavail[i]);
packet.Write(buffsavail[i]);
}
packet.Send(toWho, fromWho);
}
public override void SendClientChanges(ModPlayer clientPlayer)
{
// Here we would sync something like an RPG stat whenever the player changes it.
LPlayer clone = clientPlayer as LPlayer;
bool send = false;
for (int i = 0; i < LansToggleableBuffs.instance.getBuffLength(); i++)
{
if (clone.boughtbuffsavail[i] != boughtbuffsavail[i])
{
send = true;
break;
}
if (clone.buffsavail[i] != buffsavail[i])
{
send = true;
break;
}
}
if (send)
{
var packet = Mod.GetPacket();
packet.Write((byte)ModMessageType.Change);
packet.Write((byte)Player.whoAmI);
for (int i = 0; i < LansToggleableBuffs.instance.getBuffLength(); i++)
{
packet.Write(boughtbuffsavail[i]);
packet.Write(buffsavail[i]);
}
packet.Send();
}
}
public override void SaveData(TagCompound tagComp)/* tModPorter Suggestion: Edit tag parameter instead of returning new TagCompound */
{
int buffIndex = 0;
tagComp.Add("version", 1);
List<TagCompound> modTags = new List<TagCompound>();
foreach (var v in LansToggleableBuffs.instance.modBuffValues)
{
var modTag = new TagCompound();
modTag.Add("modName", v.saveTag);
List<TagCompound> buffTags = new List<TagCompound>();
for (int i = 0; i < v.buffs.Length; i++)
{
var buffTag = new TagCompound();
buffTag.Add("name", v.buffs[i].name);
buffTag.Add("bought", boughtbuffsavail[buffIndex]);
buffTag.Add("using", buffsavail[buffIndex]);
buffTags.Add(buffTag);
buffIndex++;
}
modTag.Add("buffs", buffTags);
modTags.Add(modTag);
}
tagComp.Add("mods", modTags);
}
public override void LoadData(TagCompound tag)
{
int buffIndex = 0;
var size = LansToggleableBuffs.instance.getBuffLength();
int version = 0;
for (int i = 0; i < boughtbuffsavail.Length; i++)
{
boughtbuffsavail[i] = false;
buffsavail[i] = false;
}
try
{
version = tag.GetAsInt("version");
}
catch
{
}
try
{
var mods = tag.GetList<TagCompound>("mods");
foreach (var value in mods)
{
buffIndex = 0;
foreach (var v in LansToggleableBuffs.instance.modBuffValues)
{
if (value.GetString("modName") == v.saveTag)
{
foreach (var buffValue in value.GetList<TagCompound>("buffs"))
{
int buffIndexOffset = buffIndex;
foreach (var buff in v.buffs)
{
if (buff.name == buffValue.GetString("name"))
{
boughtbuffsavail[buffIndexOffset] = buffValue.GetBool("bought");
buffsavail[buffIndexOffset] = buffValue.GetBool("using");
}
else
{
buffIndexOffset++;
}
}
}
}
else
{
buffIndex += v.buffs.Length;
}
}
}
}
catch
{
}
}
public override void ProcessTriggers(TriggersSet triggersSet)
{
if(Main.keyState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape))
{
Panel.visible = false;
}
if (((LansToggleableBuffs)Mod).ShowUI.JustPressed)
{
Panel.visible = !Panel.visible;
}
if (((LansToggleableBuffs)Mod).ToggleBuffs.JustPressed)
{
LansToggleableBuffs.instance.renderBuffs = !LansToggleableBuffs.instance.renderBuffs;
}
}
public override void PreUpdate()
{
var mp = Player.GetModPlayer<LPlayer>();
for (int i = 0; i < LansToggleableBuffs.instance.getBuffLength(); i++)
{
var buff = LansToggleableBuffs.instance.getBuff(i);
var buffId = buff.id;
if (mp.boughtbuffsavail[i] && (!buff.isDebuff || ModContent.GetInstance<Config>().AllowDebuff))
{
if (mp.buffsavail[i])
{
if (!Player.HasBuff(buffId))
{
if (mp.reAddTimeout[i] <= 0)
{
Player.AddBuff(buffId, int.MaxValue);
mp.reAddTimeout[i] = 60*10;
}
else
{
mp.reAddTimeout[i]--;
}
}
}
else
{
if (Player.HasBuff(buffId))
{
Player.ClearBuff(buffId);
mp.reAddTimeout[i] = 0;
}
}
}
}
}
}
}