Skip to content

Latest commit

 

History

History
111 lines (89 loc) · 3.31 KB

Readme.md

File metadata and controls

111 lines (89 loc) · 3.31 KB

Xml-Beef

A single-file XML parser written in BeefLang.

Notes

Please keep in mind you only have to manage the lifetime of the Xml object.
Every child item's lifetime is managed by the library itself.

Examples

Parsing XML files into objects

The library efficiently reads streams to parse their content. There are utility methods for strings and files.

using System;
using Xml_Beef;

namespace Sample
{
    class Program
    {
        static int Main()
        {
            Xml xml = new Xml();

            // This will create a filestream that reads the file 4096 (default) bytes at a time
            xml.LoadFromFile("path/to/file.html");

            // Perform your edits as needed
            XmlNode node = xml.Find("div", "id", "some_id_123");
            XmlNode child = node.AddChild("a");
            child.Text = "Xml-Beef";
            child.SetAttribute("href", "https://github.com/thibmo/Xml-Beef");
            child.SetAttribute("target", "_blank");

            // Save the data to a string
            String tmp = new String();
            xml.SaveToString(tmp);

            // Delete the XML object, we no longer need it
            delete xml;

            Console.WriteLine("Procedurally generated XML value :{}{}{}", Environment.NewLine, tmp, Environment.NewLine);

            // Cleanup the remaining objects
            delete tmp;

            Console.WriteLine("Press [Enter] to exit the program...");
            Console.Read();

            return 0;
        }
    }
}

Procedurally generating an XML file

The library can also write the XML content to streams, strings and files.

using System;
using Xml_Beef;

namespace Sample
{
    class Program
    {
        static int Main()
        {
            String tmp = scope:: .();
            Xml xml = scope:: .();

            // Create your node and attributes as needed
            XmlNode root = xml.AddChild("root");

            // Note we can chain calls for most modifying method calls
            root.AddChild("child1")
                .SetAttribute("some", "attr")
                .AddChild("child1.1")
                    .AddChild("child1.1.1")
                        .AddChild("child1.1.1.1")
                            .SetAttribute("super", "safe :)");
            XmlNode child2 = root.AddChild("child2");
            child2.AddChild("child2.1")
                .AddChild("child2.1.1")
                .Text = "Some filler Text";
            child2.AddChild("child2.2")
                .AddChild("child2.2.1")
                    .AddChild("child2.2.1.1")
                        .SetText("Use this for the ability to chain calls")
                        .SetAttribute("flags")
                        .SetAttribute("also")
                        .SetAttribute("work");
            child2.AddChild("child2.3")
                .AddChild("child2.3.1");

            // Save the data to a file
            xml.SaveToFile("path/to/file.xml");

            // Save the data to a string
            xml.SaveToString(tmp);
            Console.WriteLine("Procedurally generated XML value :{}{}{}", Environment.NewLine, tmp, Environment.NewLine);

            Console.WriteLine("Press [Enter] to exit the program...");
            Console.Read();

            // Just let objects fall out of scope :)
            return 0;
        }
    }
}