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Caro5x5.py
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Caro5x5.py
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# Thư viện
import pygame, sys
import numpy as np
import time
# Khởi tạo game
pygame.init()
# ---------
# CÁC HẰNG SỐ
# ---------
WIDTH = 600
HEIGHT = WIDTH
LINE_WIDTH = 15
WIN_LINE_WIDTH = 8
BOARD_ROWS = 5
BOARD_COLS = BOARD_ROWS
SQUARE_SIZE = WIDTH/BOARD_ROWS
CIRCLE_RADIUS = SQUARE_SIZE/3
CIRCLE_WIDTH = 15
CROSS_WIDTH = 25
SPACE = SQUARE_SIZE/4
RED = (235, 47, 6)
BG_COLOR = (72, 84, 96)
LINE_COLOR = (23, 145, 135)
CIRCLE_COLOR = (255, 211, 42)
CROSS_COLOR = (186, 220, 88)
WIN_COLOR = (66, 66, 66)
# ---------
# VARIABLES
# ---------
player = 1
game_over = False
# ------
# SCREEN
# ------
screen = pygame.display.set_mode( (WIDTH, HEIGHT) )
pygame.display.set_caption( 'Isolation' )
screen.fill( BG_COLOR )
# -------------
# CONSOLE BOARD
# -------------
board = np.zeros( (BOARD_ROWS, BOARD_COLS) )
# ---------
# FUNCTIONS
# ---------
def draw_lines():
for i in range(1,BOARD_ROWS):
# horizontal
pygame.draw.line( screen, LINE_COLOR, (0, SQUARE_SIZE*i), (WIDTH, SQUARE_SIZE*i), LINE_WIDTH )
for i in range(1,BOARD_COLS):
# vertical
pygame.draw.line( screen, LINE_COLOR, (i * SQUARE_SIZE, 0), (i * SQUARE_SIZE, HEIGHT), LINE_WIDTH )
def draw_figures():
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 1:
pygame.draw.circle( screen, CIRCLE_COLOR, (int( col * SQUARE_SIZE + SQUARE_SIZE//2 ), int( row * SQUARE_SIZE + SQUARE_SIZE//2 )), CIRCLE_RADIUS, CIRCLE_WIDTH )
elif board[row][col] == 2:
pygame.draw.line( screen, CROSS_COLOR, (col * SQUARE_SIZE + SPACE, row * SQUARE_SIZE + SQUARE_SIZE - SPACE), (col * SQUARE_SIZE + SQUARE_SIZE - SPACE, row * SQUARE_SIZE + SPACE), CROSS_WIDTH )
pygame.draw.line( screen, CROSS_COLOR, (col * SQUARE_SIZE + SPACE, row * SQUARE_SIZE + SPACE), (col * SQUARE_SIZE + SQUARE_SIZE - SPACE, row * SQUARE_SIZE + SQUARE_SIZE - SPACE), CROSS_WIDTH )
def mark_square(row, col, player):
board[row][col] = player
# print ("----------------------------------------------------")
# print("Player " + str(player) + " marked square : (" + str(row) + "," + str(col) + ")")
# print(board)
# print ("----------------------------------------------------")
def available_square(row, col):
return board[row][col] == 0
def is_board_full():
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 0:
return False
return True
WIN_LENGTH = 4
def check_win(player):
# Dọc
for col in range(BOARD_COLS):
for row in range(BOARD_ROWS - (WIN_LENGTH - 1)):
if all(board[row+i][col] == player for i in range(WIN_LENGTH)):
draw_vertical_winning_line(col, row, player)
return True
# Ngang
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS - (WIN_LENGTH - 1)):
if all(board[row][col+i] == player for i in range(WIN_LENGTH)):
draw_horizontal_winning_line(col, row, player)
return True
# Chéo trái
for row in range(BOARD_ROWS - (WIN_LENGTH - 1)):
for col in range(BOARD_COLS - (WIN_LENGTH - 1)):
if all(board[row+i][col+i] == player for i in range(WIN_LENGTH)):
draw_asc_diagonal(col, row, player)
return True
# Chéo phải
for row in range((WIN_LENGTH - 1),BOARD_ROWS):
for col in range(BOARD_ROWS - (WIN_LENGTH - 1)):
if all(board[row-i][col+i] == player for i in range(WIN_LENGTH)):
draw_desc_diagonal(row, col, player)
# print(row,col)
return True
return False
# =========
# Hàm vẽ đường win
# =========
def draw_vertical_winning_line(col, row, player):
x = int(col * SQUARE_SIZE + SQUARE_SIZE / 2)
y1 = int(row * SQUARE_SIZE + SQUARE_SIZE / 2) - 48
y2 = int((row + (WIN_LENGTH - 1)) * SQUARE_SIZE + SQUARE_SIZE / 2) + 48
pygame.draw.line(screen, WIN_COLOR, (x, y1), (x, y2), WIN_LINE_WIDTH)
def draw_horizontal_winning_line(col, row, player):
x1 = int(col * SQUARE_SIZE + SQUARE_SIZE / 2) - 48
x2 = int((col + (WIN_LENGTH - 1)) * SQUARE_SIZE + SQUARE_SIZE / 2) + 48
y = int(row * SQUARE_SIZE + SQUARE_SIZE / 2)
pygame.draw.line(screen, WIN_COLOR, (x1, y), (x2, y), WIN_LINE_WIDTH)
def draw_asc_diagonal(col, row, player):
x1 = int(col * SQUARE_SIZE + SQUARE_SIZE / 2)
y1 = int(row * SQUARE_SIZE + SQUARE_SIZE / 2)
x2 = int((col + (WIN_LENGTH - 1)) * SQUARE_SIZE + SQUARE_SIZE / 2)
y2 = int((row + (WIN_LENGTH - 1)) * SQUARE_SIZE + SQUARE_SIZE / 2)
pygame.draw.line(screen, WIN_COLOR, (x1, y1), (x2, y2), WIN_LINE_WIDTH)
def draw_desc_diagonal(row,col, player):
x1 = int(col * SQUARE_SIZE + SQUARE_SIZE / 2)
y1 = int(row * SQUARE_SIZE + SQUARE_SIZE / 2)
x2 = int((col+WIN_LENGTH-1)* SQUARE_SIZE + SQUARE_SIZE / 2)
y2 = int((row-WIN_LENGTH+1)* SQUARE_SIZE + SQUARE_SIZE / 2)
pygame.draw.line(screen, WIN_COLOR, (x1,y1), (x2, y2), WIN_LINE_WIDTH)
def restart():
screen.fill( BG_COLOR )
draw_lines()
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
board[row][col] = 0
def checkWinner():
# Ngang
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS - 3):
if board[row][col] == board[row][col+1] == board[row][col+2] == board[row][col+3] != 0:
return board[row][col]
# Dọc
for row in range(BOARD_ROWS - 3):
for col in range(BOARD_COLS):
if board[row][col] == board[row+1][col] == board[row+2][col] == board[row+3][col] != 0:
return board[row][col]
# Chéo xuống
for row in range(BOARD_ROWS - 3):
for col in range(BOARD_COLS - 3):
if board[row][col] == board[row+1][col+1] == board[row+2][col+2] == board[row+3][col+3] != 0:
return board[row][col]
# Chéo lên
for row in range(3, BOARD_ROWS):
for col in range(BOARD_COLS - 3):
if board[row][col] == board[row-1][col+1] == board[row-2][col+2] == board[row-3][col+3] != 0:
return board[row][col]
# Đường chéo từ phải xuống trái
for row in range(BOARD_ROWS - 3):
for col in range(BOARD_COLS - 3):
if board[row][col+3] == board[row+1][col+2] == board[row+2][col+1] == board[row+3][col] != 0:
return board[row][col+3]
# Hòa
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 0:
return None
return 0
def numberplay():
n = 0
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if(board[row][col] == 2):
n = n + 1
if((n//2)%2==0):
return(n//2)
else:
return ((n//2)-1)
mytime = 0
def bestMove():
global mytime
n = 3
start_time = time.time()
bestScore = -100000
move = None
empty_cells = [(row, col) for row in range(BOARD_ROWS) for col in range(BOARD_COLS) if board[row][col] == 0]
if not empty_cells:
return (-1, -1)
for row, col in empty_cells:
board[row][col] = 2
score = minimax(board, 0,n, -100000, 100000, False)
board[row][col] = 0
if score > bestScore:
bestScore = score
move = (row, col)
if move:
mark_square(move[0], move[1], 2)
draw_figures()
end_time = time.time()
elapsed_time = end_time - start_time
mytime = mytime + elapsed_time
print("Caro_5x5:time to make first move :%f"%(mytime))
return move
scores = {
1: -10,
2: 10,
0: 0
}
i = 0
def minimax(board, depth,depthmax, alpha, beta, isMaximizing):
global i
i = i+1
print(i)
result = checkWinner()
if result is not None:
return scores[result]
if isMaximizing:
bestScore = -100000
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 0:
board[row][col] = 2
if(depth > depthmax):
board[row][col] = 0
break
score = minimax(board,depth+1,depthmax, alpha, beta, False)
board[row][col] = 0
bestScore = max(score, bestScore)
alpha = max(alpha, bestScore)
if beta <= alpha:
break
return bestScore
else:
bestScore = 100000
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 0:
board[row][col] = 1
if(depth > depthmax):
board[row][col] = 0
break
score = minimax(board, depth+1,depthmax, alpha, beta, True)
board[row][col] = 0
bestScore = min(score, bestScore)
beta = min(beta, bestScore)
if beta <= alpha:
break
return bestScore
draw_lines()
# --------
# MAINLOOP
# --------
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN and not game_over:
mouseX = event.pos[0] # x
mouseY = event.pos[1] # y
clicked_row = int(mouseY // SQUARE_SIZE)
clicked_col = int(mouseX // SQUARE_SIZE)
if available_square( clicked_row, clicked_col ):
player = 1
mark_square( clicked_row, clicked_col, player )
draw_figures()
if check_win( player ):
font = pygame.font.SysFont(None, 100)
text = font.render("You win", True, pygame.Color(RED))
text_rect = text.get_rect(center=(WIDTH/2, HEIGHT/2))
screen.blit(text, text_rect)
game_over = True
elif is_board_full():
font = pygame.font.SysFont(None, 100)
text = font.render("Hòa", True, pygame.Color(RED))
text_rect = text.get_rect(center=(WIDTH/2, HEIGHT/2))
screen.blit(text, text_rect)
game_over = True
else:
player = 2
draw_figures()
pygame.display.update()
bestMove()
draw_figures()
if check_win( player ):
font = pygame.font.SysFont(None, 100)
text = font.render("Máy win", True, pygame.Color(RED))
text_rect = text.get_rect(center=(WIDTH/2, HEIGHT/2))
screen.blit(text, text_rect)
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
restart()
player = 1
game_over = False
draw_figures()
pygame.display.update()