diff --git a/GameServerLib/GameObjects/AttackableUnits/AttackableUnit.cs b/GameServerLib/GameObjects/AttackableUnits/AttackableUnit.cs index 56aaa08d3..281a52dd1 100644 --- a/GameServerLib/GameObjects/AttackableUnits/AttackableUnit.cs +++ b/GameServerLib/GameObjects/AttackableUnits/AttackableUnit.cs @@ -700,7 +700,7 @@ public virtual void Die(IDeathData data) { if (!(obj is IMonster)) { - var champs = _game.ObjectManager.GetChampionsInRangeFromTeam(Position, _game.Map.MapScript.MapScriptMetadata.AIVars.EXPRadius, Team, true); + var champs = _game.ObjectManager.GetChampionsInRangeFromTeam(Position, _game.Map.MapScript.MapScriptMetadata.AIVars.EXPRadius, CustomConvert.GetEnemyTeam(Team), true); if (champs.Count > 0) { var expPerChamp = obj.Stats.ExpGivenOnDeath.Total / champs.Count;