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(Windows) Server not showing up - can't be connected to #13
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Thanks for sharing your logs. At first glance most things look sensible. Comparing your log output with mine, I can see you're missing:
Which suggests to me that your outbound connection to Steam is being blocked somewhere. Maybe Windows firewall? Any chance the network you are on could be restricting network connectivity to Steam? You could try starting in LAN mode ( |
This time I've run it like this and it shows up in the LAN servers, but connecting to it did not work. It looks like it gets shut down once I boot up the game. When the game is launched, the server does not show up in the LAN servers list.
Logs (no new logs appear once I start the game locally);
|
Thank you! Feel free to message about anything I could help with. |
Spent some more time with this and bridged networking appears to be working now.
Host networking starts, but doesn't show in the Server browser. Not sure exactly what got it working, but I'm guessing it was either:
|
Damn, you're right. Like you said, the game shows up to the server browser (so TCP is working), but joining a game leads to a client timeout which makes me think UDP is not getting routed properly. So I did some googling about UDP and WSL, and it looks like there are some issues: Thought some of the linked patches might help, but they are no longer compatible with the version of Windows 10 I am running. I tried installing ethtool in my WSL linked distro and running the |
Maybe it won't work on Windows, ever. lol I am out of ideas, to be honest. |
On Docker (Windows), I tried to run a Terminal command:
Docker fetched everything and booted up the container just fine and it appears to be green in Docker desktop. However, the server is not showing up in the LAN section in Steam Game Servers.
It cannot be added in the favorites by using
0.0.0.0:27015
,127.0.0.1:27015
nor bylocalhost:27015
. I cannot connect to it directly from within the game either when I typeconnect 0.0.0.0:27015
(or any of the combinations above). Same goes for when trying to join via lobby and usingmm_dedicated_force_servers [ip:port]
.Am I doing something wrong or is there limitations which I am not aware of?
EDIT: Forgot to add the container logs, if it means anything (though, it shouldn't):
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