-
-
Notifications
You must be signed in to change notification settings - Fork 78
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
支持多种光源模型 #377
Comments
什么样子的应用场景, 需要多少光源能说下么? |
应用场景是街边的路灯,光源数量根据路灯数量而定 |
白天还是晚上? |
只要不是黑夜, 都可以用特效代替 |
白天和晚上都有可能 |
做一个圆锥体的半透明模型,设置为不受光照影响, 基本可以模拟出来,傍晚的效果 |
还有一个方案是:使用Paracraft的自定义方块,创建一个看不见的灯的方块。 |
OK,那我们试试 |
我们已经在开发基于deferred shading的光源。 请先保证你们可以开启相当于Paracraft中的/shader 2的特效 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
需要在3d场景中支持如下光源:
1.点光源
2.聚光灯
The text was updated successfully, but these errors were encountered: