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GEGL does a Long Shadow but with Pixel Data. As opposed to a Color fill. This filter expects you to use the behind blend mode or a duplicated layer below.

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LinuxBeaver/GEGL-GIMP-PLUGIN_Extrusion_2

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GEGL Extrusion 2 Gimp Plugin. (Fork of GEGL Long Shadow)

GEGL does a Long Shadow but with Pixel Data. As opposed to a Color fill.

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Instructions

If you do not use the optional binarys then you must manually compile and put the .so/dll files in gegl-0.4/plug-ins. Then restart Gimp and go to Gimp's GEGL operations.

OS specific location to put GEGL Filter binaries

Windows C:\Users\USERNAME\AppData\Local\gegl-0.4\plug-ins

Linux /home/(USERNAME)/.local/share/gegl-0.4/plug-ins

Linux (Flatpak) /home/(USERNAME)/.var/app/org.gimp.GIMP/data/gegl-0.4/plug-ins

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Compiling and Installing

Linux

To compile and install you will need the GEGL header files (libgegl-dev on Debian based distributions or gegl on Arch Linux) and meson (meson on most distributions).

meson setup --buildtype=release build
ninja -C build

If you have an older version of gegl you may need to copy to ~/.local/share/gegl-0.3/plug-ins instead (on Ubuntu 18.04 for example).

Windows

The easiest way to compile this project on Windows is by using msys2. Download and install it from here: https://www.msys2.org/

Open a msys2 terminal with C:\msys64\mingw64.exe. Run the following to install required build dependencies:

pacman --noconfirm -S base-devel mingw-w64-x86_64-toolchain mingw-w64-x86_64-meson mingw-w64-x86_64-gegl

Then build the same way you would on Linux:

meson setup --buildtype=release build
ninja -C build

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GEGL does a Long Shadow but with Pixel Data. As opposed to a Color fill. This filter expects you to use the behind blend mode or a duplicated layer below.

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