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model.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 4.3.2 commit date:2024-12-16, commit time:21:10, hash:32f5fdce0a0a</authoring_tool>
</contributor>
<created>2025-01-10T01:12:10</created>
<modified>2025-01-10T01:12:10</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras>
<camera id="Camera-camera" name="Camera">
<optics>
<technique_common>
<perspective>
<xfov sid="xfov">39.59775</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="blender">
<shiftx sid="shiftx" type="float">0</shiftx>
<shifty sid="shifty" type="float">0</shifty>
<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
</extra>
</camera>
</library_cameras>
<library_lights>
<light id="Light-light" name="Light">
<technique_common>
<point>
<color sid="color">1000 1000 1000</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
<extra>
<technique profile="blender">
<type sid="type" type="int">0</type>
<flag sid="flag" type="int">0</flag>
<mode sid="mode" type="int">2097153</mode>
<red sid="red" type="float">1</red>
<green sid="green" type="float">1</green>
<blue sid="blue" type="float">1</blue>
<energy sid="blender_energy" type="float">1000</energy>
<spotsize sid="spotsize" type="float">75</spotsize>
<spotblend sid="spotblend" type="float">0.15</spotblend>
<clipsta sid="clipsta" type="float">0.04999995</clipsta>
<clipend sid="clipend" type="float">40</clipend>
<radius sid="radius" type="float">0.1</radius>
<area_shape sid="area_shape" type="int">1</area_shape>
<area_size sid="area_size" type="float">0.1</area_size>
<area_sizey sid="area_sizey" type="float">0.1</area_sizey>
<area_sizez sid="area_sizez" type="float">1</area_sizez>
</technique>
</extra>
</light>
</library_lights>
<library_images/>
<library_geometries>
<geometry id="Circle-mesh" name="Circle">
<mesh>
<source id="Circle-mesh-positions">
<float_array id="Circle-mesh-positions-array" count="12">0 1 0 -0.8660254 -0.5 0 0.8660254 -0.5 0 0 0 1.495656</float_array>
<technique_common>
<accessor source="#Circle-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Circle-mesh-normals">
<float_array id="Circle-mesh-normals-array" count="12">0 0 -1 0.821345 0.4742037 0.3170539 0 -0.9484075 0.3170539 -0.821345 0.4742037 0.3170539</float_array>
<technique_common>
<accessor source="#Circle-mesh-normals-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Circle-mesh-map-0">
<float_array id="Circle-mesh-map-0-array" count="24">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Circle-mesh-map-0-array" count="12" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Circle-mesh-vertices">
<input semantic="POSITION" source="#Circle-mesh-positions"/>
</vertices>
<triangles count="4">
<input semantic="VERTEX" source="#Circle-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Circle-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Circle-mesh-map-0" offset="2" set="0"/>
<p>1 0 0 0 0 1 2 0 2 2 1 3 0 1 4 3 1 5 1 2 6 2 2 7 3 2 8 0 3 9 1 3 10 3 3 11</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Circle" name="Circle" type="NODE">
<matrix sid="transform">100 0 0 0 0 100 0 0 0 0 100 0 0 0 0 1</matrix>
<instance_geometry url="#Circle-mesh" name="Circle"/>
</node>
<node id="Camera" name="Camera" type="NODE">
<matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.358891 0.7276763 0.3054208 -0.6141704 -6.925791 0 0.8953956 0.4452714 4.958309 0 0 0 1</matrix>
<instance_camera url="#Camera-camera"/>
</node>
<node id="Light" name="Light" type="NODE">
<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
<instance_light url="#Light-light"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>