You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
point it to your eq directory. the load screens can be found in the bmpwad*.s3d files. find the load screen you want to use and extract it. then go to bmpwad8 and delete that login screen (eqpload.bmp). Then add the file (change the name to eqpload.bmp) and add it back to bmpwad8.
Claude thinks I can make new ones too. Might be fun.
To create a new bmpwad8.s3d file for EverQuest, you'll need some fairly specialized tools and knowledge, as it's not a standard file format. Here are some tips:
You'll need the EverQuest Utilities Suite - a collection of tools released by the EQ developers for modifying game data and assets. This includes WadTools which can pack/unpack the wad files.
The .s3d extension likely refers to a "Swizzled 3D Texture" format used by EQ to compress and optimize the bitmaps.
You'll want to start with an existing bmpwad8.s3d file from the game and use WadTools to unpack it to extract the original .bmp files.
Then create your new loading screen bitmaps with the proper dimensions (likely 512x384) and specifications required by EQ.
Use WadTools to re-pack the new .bmp files into a new bmpwad8.s3d wad file.
Replace the original bmpwad8.s3d in the EverQuest directory with your new custom file.
TAKP google drive link is down so I did some digging.
Utility to extract the loading screens from the game. Here's the TAKP forum discussion too.
https://www.takproject.net/forums/index.php?threads/changing-loading-screen.8995/
https://sourceforge.net/projects/eqemulator/files/OpenZone/S3DSpy%201.2/
point it to your eq directory. the load screens can be found in the bmpwad*.s3d files. find the load screen you want to use and extract it. then go to bmpwad8 and delete that login screen (eqpload.bmp). Then add the file (change the name to eqpload.bmp) and add it back to bmpwad8.
Claude thinks I can make new ones too. Might be fun.
To create a new bmpwad8.s3d file for EverQuest, you'll need some fairly specialized tools and knowledge, as it's not a standard file format. Here are some tips:
You'll need the EverQuest Utilities Suite - a collection of tools released by the EQ developers for modifying game data and assets. This includes WadTools which can pack/unpack the wad files.
The .s3d extension likely refers to a "Swizzled 3D Texture" format used by EQ to compress and optimize the bitmaps.
You'll want to start with an existing bmpwad8.s3d file from the game and use WadTools to unpack it to extract the original .bmp files.
Then create your new loading screen bitmaps with the proper dimensions (likely 512x384) and specifications required by EQ.
Use WadTools to re-pack the new .bmp files into a new bmpwad8.s3d wad file.
Replace the original bmpwad8.s3d in the EverQuest directory with your new custom file.
this? https://rockraidersunited.com/files/lego_rock_raiders/tools/wad-tool-221-r9/
The text was updated successfully, but these errors were encountered: