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I know image gen isn't the main focus of KoboldCPP, but it's the easiest way for a noob (like me) to run Stable Diffusion locally. I noticed a lot of SD models want you to use specific schedule types (mainly Karras or exponential) or recommend experimenting with different ones, and stable-diffusion.cpp already supports it. Adding this along with removing the 1024px limit (why is it even there?) would be very useful. Either way, thanks for this amazing tool. :)
The text was updated successfully, but these errors were encountered:
1024px limit was set as the image generation was not stable at higher values, often crashing the server or going out of memory.
As for the scheduler, it's technically possible but its currently a load-time parameter and not handled over the API, so that would need some time and effort to add in.
Have you see the options within the Lite UI under the "Media" tab?
I know image gen isn't the main focus of KoboldCPP, but it's the easiest way for a noob (like me) to run Stable Diffusion locally. I noticed a lot of SD models want you to use specific schedule types (mainly Karras or exponential) or recommend experimenting with different ones, and stable-diffusion.cpp already supports it. Adding this along with removing the 1024px limit (why is it even there?) would be very useful. Either way, thanks for this amazing tool. :)
The text was updated successfully, but these errors were encountered: