-
Notifications
You must be signed in to change notification settings - Fork 1
/
buzzer.h
146 lines (127 loc) · 3.62 KB
/
buzzer.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef __BUZZER_H__
#define __BUZZER_H__
#include "types.h"
#include "fastio.h"
#include "circularqueue.h"
#include "temperature.h"
#include "MarlinConfig.h"
#define TONE_QUEUE_LENGTH 4
/**
* @brief Tone structure
* @details Simple abstraction of a tone based on a duration and a frequency.
*/
struct tone_t {
uint16_t duration;
uint16_t frequency;
};
/**
* @brief Buzzer class
*/
class Buzzer {
private:
struct state_t {
tone_t tone;
uint32_t endtime;
} state;
protected:
CircularQueue<tone_t, TONE_QUEUE_LENGTH> buffer;
/**
* @brief Inverts the sate of a digital PIN
* @details This will invert the current state of an digital IO pin.
*/
void invert() {
TOGGLE(BEEPER_PIN);
}
/**
* @brief Turn off a digital PIN
* @details Alias of digitalWrite(PIN, LOW) using FastIO
*/
void off() {
WRITE(BEEPER_PIN, LOW);
}
/**
* @brief Turn on a digital PIN
* @details Alias of digitalWrite(PIN, HIGH) using FastIO
*/
void on() {
WRITE(BEEPER_PIN, HIGH);
}
/**
* @brief Resets the state of the class
* @details Brings the class state to a known one.
*/
void reset() {
this->off();
this->state.endtime = 0;
}
public:
/**
* @brief Class constructor
*/
Buzzer() {
SET_OUTPUT(BEEPER_PIN);
this->reset();
}
/**
* @brief Add a tone to the queue
* @details Adds a tone_t structure to the ring buffer, will block IO if the
* queue is full waiting for one slot to get available.
*
* @param duration Duration of the tone in milliseconds
* @param frequency Frequency of the tone in hertz
*/
void tone(uint16_t const &duration, uint16_t const &frequency = 0) {
while (buffer.isFull()) {
this->tick();
thermalManager.manage_heater();
}
tone_t tone = { duration, frequency };
this->buffer.enqueue(tone);
}
/**
* @brief Loop function
* @details This function should be called at loop, it will take care of
* playing the tones in the queue.
*/
virtual void tick() {
const millis_t now = millis();
if (!this->state.endtime) {
if (this->buffer.isEmpty()) return;
this->state.tone = this->buffer.dequeue();
this->state.endtime = now + this->state.tone.duration;
if (this->state.tone.frequency > 0) {
#if ENABLED(SPEAKER)
CRITICAL_SECTION_START;
::tone(BEEPER_PIN, this->state.tone.frequency, this->state.tone.duration);
CRITICAL_SECTION_END;
#else
this->on();
#endif
}
}
else if (ELAPSED(now, this->state.endtime)) this->reset();
}
};
extern Buzzer buzzer;
#endif