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Releases: LumaTeam/Luma3DS

v3.6

25 Feb 19:41
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  • Full support for a future screen-init-enabled A9LH payload.
  • A whole new reboot patch (thanks to a skilled reverser for this). It works on New 3DS (for as of yet unused large RAM modes), doesn't break GBA and DS games (no more choosing to press A or not on Old 3DS), gets disabled automatically with 9.0 FIRM to make exploits work.
  • Because of the new reboot patch, now N and O3DS share the same "rei" folder.
  • Fixed N3DS "3D bug", thanks to TiniVi and Cakes for this).
  • Code clean-up.

v3.5.3

20 Feb 23:02
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New button combos:
Regular mode: nothing boots EmuNAND with 9.6-10.4 FIRM, L boots SysNAND with 9.0 FIRM, R boots SysNAND with 9.6-10.4 FIRM
Updated SysNAND mode: nothing boots SysNAND with 9.6-10.4 FIRM, L boots EmuNAND with 9.0 FIRM, R boots EmuNAND with 9.6-10.4 FIRM.

v3.5.2

20 Feb 19:30
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Hopefully fixed booting emuNAND with 9.0 FIRM.

v3.5.1

20 Feb 14:39
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  • Re-added reboot patch on A9LH
  • O3DS and N3DS now share the same emuNAND patch
  • Shorter patching patterns
  • patched_firmware does not keep garbage from larger loaded FIRMs
  • Flags can be empty files

v3.5

19 Feb 20:45
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  • Fixed A9LH boot detection
  • Added a new "updated syaNAND" mode, which is enabled by the "/rei/updatedsysnand" flag. In this mode, sysNAND is booted by default using the 9.6-10.4 FIRM, L boots emuNAND with 9.0 FIRM (for arm9 exploits and such) and L+R boots emuNAND with the 9.6-10.4 FIRM.
  • When sysNAND is booted on a A9LH setup, a patch (courtesy of delebile) is applied that makes updates skip writing to FIRM0 and FIRM1. This way, sysNAND can be updated without losing A9LH.

v3.4

19 Feb 00:35
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Arm9LoaderHax is now supported, all features have been ported.

v3.3

08 Feb 15:54
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First release on GitHub.