Releases: LumaTeam/Luma3DS
Releases Β· LumaTeam/Luma3DS
v3.6
- Full support for a future screen-init-enabled A9LH payload.
- A whole new reboot patch (thanks to a skilled reverser for this). It works on New 3DS (for as of yet unused large RAM modes), doesn't break GBA and DS games (no more choosing to press A or not on Old 3DS), gets disabled automatically with 9.0 FIRM to make exploits work.
- Because of the new reboot patch, now N and O3DS share the same "rei" folder.
- Fixed N3DS "3D bug", thanks to TiniVi and Cakes for this).
- Code clean-up.
v3.5.3
New button combos:
Regular mode: nothing boots EmuNAND with 9.6-10.4 FIRM, L boots SysNAND with 9.0 FIRM, R boots SysNAND with 9.6-10.4 FIRM
Updated SysNAND mode: nothing boots SysNAND with 9.6-10.4 FIRM, L boots EmuNAND with 9.0 FIRM, R boots EmuNAND with 9.6-10.4 FIRM.
v3.5.2
Hopefully fixed booting emuNAND with 9.0 FIRM.
v3.5.1
- Re-added reboot patch on A9LH
- O3DS and N3DS now share the same emuNAND patch
- Shorter patching patterns
- patched_firmware does not keep garbage from larger loaded FIRMs
- Flags can be empty files
v3.5
- Fixed A9LH boot detection
- Added a new "updated syaNAND" mode, which is enabled by the "/rei/updatedsysnand" flag. In this mode, sysNAND is booted by default using the 9.6-10.4 FIRM, L boots emuNAND with 9.0 FIRM (for arm9 exploits and such) and L+R boots emuNAND with the 9.6-10.4 FIRM.
- When sysNAND is booted on a A9LH setup, a patch (courtesy of delebile) is applied that makes updates skip writing to FIRM0 and FIRM1. This way, sysNAND can be updated without losing A9LH.
v3.4
Arm9LoaderHax is now supported, all features have been ported.
v3.3
First release on GitHub.