Releases: LuxCoreRender/LuxCore
LuxCoreRender v2.2alpha1
New Features
- Added a new way to blend brute force path tracing and cache in PhotonGI. Cache is now used more often on glossy surfaces
- Introduced a new PhotonGI debug mode to show the mix between brute force and cached paths
- Added the support for automatic PhotonGI indirect cache best radius estimation
- Added the support for automatic PhotonGI indirect cache size by using convergence error estimation
- Front and back material transparency (aka light invisible object)
- Added PhotonGI support for volumes cache entries
- LXS parser now supports instance definitions
- Added the support for new "directx2opengl_normalmap" image map channel selection
- Added new textures: Power, Less Than, Greater Than, Dot Product, Position, Shading Normal
Fixed Bugs
- Fixed a problem with infinite lights and BiDir or PhotonGI
- Fixed a bug when using radiance groups with variance clamping and OpenCL
- Fixed camera invisible objects usage with volumes
- Fixed TASK_EMIT of LightStrategyPower
- Fixed a crash when using RTPATHOCL and editing area lights (issue #173)
- Fixed a bug when using radiance groups with variance clamping and OpenCL
Check https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes for the full list
of release notes.
Note for Windows users: you have to install the Microsoft Visual C++ Redistributable
for Visual Studio 2017.
LuxCoreRender v2.2alpha0
New Features
- PhotonGI cache
- Added ALBEDO AOV
- Added to BiDir the support for shading normal, geometry normal, position, material ID, UV, object ID, material ID color and Albedo AOVs
- Added AVG_SHADING_NORMAL AOV
- Integrated Intel Open Image Denoiser (Oidn)
Fixed Bugs
- Fixed rendering resume feature
Check https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes for the full list
of release notes.
Note for Windows users: you have to install the Microsoft Visual C++ Redistributable
for Visual Studio 2017.
LuxCoreRender v2.1
Check https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.1 for release notes.
Note for Windows users: you have to install the Microsoft Visual C++ Redistributable for Visual Studio 2017.
LuxCoreRender v2.1beta4
Check https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.1 for release notes.
Note for Windows users: you have to install the Microsoft Visual C++ Redistributable for Visual Studio 2017.
LuxCoreRender v2.1beta3
Check https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.1 for release notes.
Note for Windows users: you have to install the Microsoft Visual C++ Redistributable for Visual Studio 2017.
LuxCoreRender v2.1beta2
Check https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.1 for release notes.
Note for Windows users: you have to install the Microsoft Visual C++ Redistributable for Visual Studio 2017.
LuxCoreRender v2.1beta1
Check https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.1 for release notes.
Note for Windows users: you have to install the Microsoft Visual C++ Redistributable for Visual Studio 2017.
Note for Windows users: due to a bug in Embree v3.2.0, you need to install the Intel C++ redistributable too.
LuxCoreRender v2.1alpha4
Check https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.1 for release notes.
Note for Windows users: you have to install the Microsoft Visual C++ Redistributable for Visual Studio 2017.
Note for Windows users: due to a bug in Embree v3.2.0, you need to install the Intel C++ redistributable too.
LuxCoreRender v2.1alpha3
Check https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.1 for release notes.
LuxCoreRender v2.1alpha2
Check https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.1 for release notes.