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healthcheck-library.md

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Health Check Library

Goal

Typically, an extension reconciles a specific resource (Custom Resource Definitions (CRDs)) and creates / modifies resources in the cluster (via helm, managed resources, kubectl, ...). We call these API Objects 'dependent objects' - as they are bound to the lifecycle of the extension.

The goal of this library is to enable extensions to setup health checks for their 'dependent objects' with minimal effort.

Usage

The library provides a generic controller with the ability to register any resource that satisfies the extension object interface. An example is the Worker CRD.

Health check functions for commonly used dependent objects can be reused and registered with the controller, such as:

  • Deployment
  • DaemonSet
  • StatefulSet
  • ManagedResource (Gardener specific)

See the below example taken from the provider-aws.

health.DefaultRegisterExtensionForHealthCheck(
               aws.Type,
               extensionsv1alpha1.SchemeGroupVersion.WithKind(extensionsv1alpha1.WorkerResource),
               func() runtime.Object { return &extensionsv1alpha1.Worker{} },
               mgr, // controller runtime manager
               opts, // options for the health check controller
               nil, // custom predicates
               map[extensionshealthcheckcontroller.HealthCheck]string{
                       general.CheckManagedResource(genericactuator.McmShootResourceName): string(gardencorev1beta1.ShootSystemComponentsHealthy),
                       general.CheckSeedDeployment(aws.MachineControllerManagerName):      string(gardencorev1beta1.ShootEveryNodeReady),
                       worker.SufficientNodesAvailable():                                  string(gardencorev1beta1.ShootEveryNodeReady),
               })

This creates a health check controller that reconciles the extensions.gardener.cloud/v1alpha1.Worker resource with the spec.type 'aws'. Three health check functions are registered that are executed during reconciliation. Each health check is mapped to a single HealthConditionType that results in conditions with the same condition.type (see below). To contribute to the Shoot's health, the following conditions can be used: SystemComponentsHealthy, EveryNodeReady, ControlPlaneHealthy. In case of workerless Shoot the EveryNodeReady condition is not present, so it can't be used.

The Gardener/Gardenlet checks each extension for conditions matching these types. However, extensions are free to choose any HealthConditionType. For more information, see Contributing to Shoot Health Status Conditions.

A health check has to satisfy the below interface. You can find implementation examples in the healtcheck folder.

type HealthCheck interface {
    // Check is the function that executes the actual health check
    Check(context.Context, types.NamespacedName) (*SingleCheckResult, error)
    // InjectSeedClient injects the seed client
    InjectSeedClient(client.Client)
    // InjectShootClient injects the shoot client
    InjectShootClient(client.Client)
    // SetLoggerSuffix injects the logger
    SetLoggerSuffix(string, string)
    // DeepCopy clones the healthCheck
    DeepCopy() HealthCheck
}

The health check controller regularly (default: 30s) reconciles the extension resource and executes the registered health checks for the dependent objects. As a result, the controller writes condition(s) to the status of the extension containing the health check result. In our example, two checks are mapped to ShootEveryNodeReady and one to ShootSystemComponentsHealthy, leading to conditions with two distinct HealthConditionTypes (condition.type):

status:
  conditions:
    - lastTransitionTime: "20XX-10-28T08:17:21Z"
      lastUpdateTime: "20XX-11-28T08:17:21Z"
      message: (1/1) Health checks successful
      reason: HealthCheckSuccessful
      status: "True"
      type: SystemComponentsHealthy
    - lastTransitionTime: "20XX-10-28T08:17:21Z"
      lastUpdateTime: "20XX-11-28T08:17:21Z"
      message: (2/2) Health checks successful
      reason: HealthCheckSuccessful
      status: "True"
      type: EveryNodeReady

Please note that there are four statuses: True, False, Unknown, and Progressing.

  • True should be used for successful health checks.
  • False should be used for unsuccessful/failing health checks.
  • Unknown should be used when there was an error trying to determine the health status.
  • Progressing should be used to indicate that the health status did not succeed but for expected reasons (e.g., a cluster scale up/down could make the standard health check fail because something is wrong with the Machines, however, it's actually an expected situation and known to be completed within a few minutes.)

Health checks that report Progressing should also provide a timeout, after which this "progressing situation" is expected to be completed. The health check library will automatically transition the status to False if the timeout was exceeded.

Additional Considerations

It is up to the extension to decide how to conduct health checks, though it is recommended to make use of the build-in health check functionality of managed-resources for trivial checks. By deploying the depending resources via managed resources, the gardener resource manager conducts basic checks for different API objects out-of-the-box (e.g Deployments, DaemonSets, ...) - and writes health conditions. By default, Gardener performs health check for all the ManagedResources with .spec.class=nil created in the shoot namespaces.

More sophisticated health checks should be implemented by the extension controller itself (implementing the HealthCheck interface).