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[Feature Request] RE Revelation 2 Port? #1

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Synkro12 opened this issue Sep 13, 2022 · 4 comments
Open

[Feature Request] RE Revelation 2 Port? #1

Synkro12 opened this issue Sep 13, 2022 · 4 comments

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@Synkro12
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Hi, is there any chance this could be ported to Rev 2 as well as enabling raw input for the mouse in Rev 2?

@Lyall
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Lyall commented Oct 1, 2022

Hey, sorry for the very late reply to this.

I've already attempted to actually create a fix for Revelations 2 but I ran in to some issues that I could not resolve. I may go back to it and try and get around those issues but I'm very busy at the moment so it's not likely to be very soon. As for raw input, I'm not familiar with adding that to any game so it's probably outside of my limited capabilities.

@Synkro12
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Synkro12 commented Oct 2, 2022

No worries about taking a while to reply, we've all got our own things to deal with.

Thanks for your hard work on RE REV 1 and RE5, looking forward to seeing if you can overcome the issues you ran into before.

@CodingPigFromTheBushes
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CodingPigFromTheBushes commented Jan 1, 2023

I second this! Thanks a lot for your amazing fixes. I was finally able to properly play RE5 because of it. Just a godsend!

I would also love to see a Revelations 2 fix! I think the main problem with ultrawide and Revelations 2 were some UI elements and for some reason the cursor that shoots offpoint. But this issue was only added in the last patch for the game and didnt exist before which makes it even weirder.

Btw, I think that fix cinematic movies line in the config file has no effect since even when its set to false the movies are centered at the left side of the screen.

@RiasatSalminSami
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RiasatSalminSami commented Jul 29, 2023

Would be nice to have this for Resident Evil 6 as well. The shadows in Resident Evil 6 are very low res [significantly worse shadows than even resident evil revelations]. So having a way to force higher res shadows in that game would be very helpful.

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