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WNTGDFix.cs
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WNTGDFix.cs
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using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using System.Collections.Generic;
using System.Reflection.Emit;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace WeNeedToGoDeeperFix
{
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class WNTGDFix : BaseUnityPlugin
{
public static ManualLogSource Log;
public static ConfigEntry<bool> CustomResolution;
public static ConfigEntry<float> DesiredResolutionX;
public static ConfigEntry<float> DesiredResolutionY;
public static ConfigEntry<bool> Fullscreen;
public static ConfigEntry<bool> ResUnlock;
public static ConfigEntry<bool> RefreshFix;
public static ConfigEntry<bool> UIFix;
private void Awake()
{
Log = Logger;
// Plugin startup logic
Log.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
UIFix = Config.Bind("General",
"UIFixes",
true,
"Fix UI scaling issues at ultrawide/wider");
ResUnlock = Config.Bind("General",
"ResolutionUnlock",
true,
"Unlock resolution restrictions in the settings menu. (Credit: PhantomGamers)");
RefreshFix = Config.Bind("General",
"RefreshFix",
true,
"Makes sure the refresh rate is set correctly in the settings menu. (Credit: PhantomGamers)");
CustomResolution = Config.Bind("Set Custom Resolution",
"CustomResolution",
false,
"Enable the usage of a custom resolution.");
DesiredResolutionX = Config.Bind("Set Custom Resolution",
"ResolutionWidth",
(float)Display.main.systemWidth, // Set default to display width so we don't leave an unsupported resolution as default
"Set desired resolution width.");
DesiredResolutionY = Config.Bind("Set Custom Resolution",
"ResolutionHeight",
(float)Display.main.systemHeight, // Set default to display height so we don't leave an unsupported resolution as default
"Set desired resolution height.");
Fullscreen = Config.Bind("Set Custom Resolution",
"Fullscreen",
true,
"Set to true for fullscreen or false for windowed.");
SceneManager.sceneLoaded += OnSceneLoaded;
Harmony.CreateAndPatchAll(typeof(Patches));
if (WNTGDFix.ResUnlock.Value) { Harmony.CreateAndPatchAll(typeof(ResolutionPatch)); }
if (WNTGDFix.RefreshFix.Value) { Harmony.CreateAndPatchAll(typeof(RefreshPatch)); }
}
// UI Fix
private void OnSceneLoaded(Scene arg0, LoadSceneMode arg1) // Run the fix every time a scene is loaded
{
float NewAspectRatio = (float)OptionsData.screenWidth / (float)OptionsData.screenHeight;
if (WNTGDFix.CustomResolution.Value) { NewAspectRatio = WNTGDFix.DesiredResolutionX.Value / WNTGDFix.DesiredResolutionY.Value; }
var AspectMultiplier = NewAspectRatio / (16f / 9f);
var DefaultReferenceResolution = new Vector2(800, 600);
var NewReferenceResolution = new Vector2(AspectMultiplier * 800, 600);
if (WNTGDFix.UIFix.Value && NewAspectRatio > 1.8)
{
var CanvasObjects = GameObject.FindObjectsOfType<UnityEngine.UI.CanvasScaler>();
foreach (var GameObject in CanvasObjects)
{
GameObject.referenceResolution = NewReferenceResolution;
WNTGDFix.Log.LogInfo("Scene Load: Changed " + GameObject.name + " reference resolution to " + GameObject.referenceResolution);
}
}
else // Write back the default reference resolution
{
var CanvasObjects = GameObject.FindObjectsOfType<UnityEngine.UI.CanvasScaler>();
foreach (var GameObject in CanvasObjects)
{
GameObject.referenceResolution = DefaultReferenceResolution;
WNTGDFix.Log.LogInfo("Scene Load: Changed " + GameObject.name + " reference resolution to default");
}
}
}
}
[HarmonyPatch]
public class Patches
{
// Disable cheat detection
[HarmonyPatch(typeof(CheatCheckerBehavior), "CheatingDetected")]
[HarmonyPrefix]
public static bool RemoveCheatDetection()
{
WNTGDFix.Log.LogInfo("Cheat detection disabled.");
return false;
}
// Set Screen Resolution
[HarmonyPatch(typeof(MainMenuManagerBehavior), "Start")]
[HarmonyPostfix]
public static void SetResolution()
{
if (WNTGDFix.CustomResolution.Value && WNTGDFix.DesiredResolutionX.Value > 0 && WNTGDFix.DesiredResolutionY.Value > 0)
{
Screen.SetResolution((int)WNTGDFix.DesiredResolutionX.Value, (int)WNTGDFix.DesiredResolutionY.Value, (bool)WNTGDFix.Fullscreen.Value);
WNTGDFix.Log.LogInfo($"Screen resolution set to = {(int)WNTGDFix.DesiredResolutionX.Value}x{(int)WNTGDFix.DesiredResolutionY.Value}");
}
}
// UI Scaling Fix
[HarmonyPostfix]
[HarmonyPatch(typeof(ScreenResolutions), nameof(ScreenResolutions.Start))] // Make sure UI scaling updates if the user changes resolution ingame.
public static void SetUIScaling(ScreenResolutions __instance)
{
__instance.dropdownMenu.onValueChanged.AddListener(delegate (int A_1)
{
var NewAspectRatio = (float)__instance.resolutions[__instance.dropdownMenu.value].width / (float)__instance.resolutions[__instance.dropdownMenu.value].height; // Must be set to dropdown resolution selected
var AspectMultiplier = NewAspectRatio / (16f / 9f);
var DefaultReferenceResolution = new Vector2(800, 600);
var NewReferenceResolution = new Vector2(AspectMultiplier * 800, 600);
int width = __instance.resolutions[__instance.dropdownMenu.value].width;
int height = __instance.resolutions[__instance.dropdownMenu.value].height;
if (WNTGDFix.UIFix.Value && NewAspectRatio > 1.8)
{
var CanvasObjects = GameObject.FindObjectsOfType<UnityEngine.UI.CanvasScaler>();
foreach (var GameObject in CanvasObjects)
{
GameObject.referenceResolution = NewReferenceResolution;
WNTGDFix.Log.LogInfo("ScreenResolutions: Changed " + GameObject.name + " reference resolution to " + GameObject.referenceResolution);
}
}
else // Write back the default reference resolution
{
var CanvasObjects = GameObject.FindObjectsOfType<UnityEngine.UI.CanvasScaler>();
foreach (var GameObject in CanvasObjects)
{
GameObject.referenceResolution = DefaultReferenceResolution;
WNTGDFix.Log.LogInfo("ScreenResolutions: Changed " + GameObject.name + " reference resolution to default");
}
}
});
}
}
public class ResolutionPatch
{
// Unlock Resolutions (Credit: PhantomGamers)
[HarmonyTranspiler]
[HarmonyPatch(typeof(ScreenResolutions), "<Start>m__1")]
[HarmonyPatch(typeof(ScreenResolutions), "<Start>m__0")]
[HarmonyPatch(typeof(OptionsData), nameof(OptionsData.SetResolution))]
[HarmonyPatch(typeof(MainMenuManagerBehavior), nameof(MainMenuManagerBehavior.Start))]
public static IEnumerable<CodeInstruction> RemoveMaxResolutionRestrictions(IEnumerable<CodeInstruction> instructions)
{
return new CodeMatcher(instructions)
.MatchForward(true,
new CodeMatch(i => i.opcode == OpCodes.Ldc_I4 && ((int)i.operand == 2560 || (int)i.operand == 1440))
)
.SetOperandAndAdvance(int.MaxValue)
.InstructionEnumeration();
}
}
public class RefreshPatch
{
// Refresh Rate Fix (Credit: PhantomGamers)
[HarmonyPrefix]
[HarmonyPatch(typeof(ScreenResolutions), nameof(ScreenResolutions.SetDropdownResolution))]
public static bool ApplyRefreshRate(ScreenResolutions __instance, int width, int height)
{
for (int i = 0; i < __instance.resolutions.Length; i++)
{
Resolution res = __instance.resolutions[i];
if (res.width == width && res.height == height && res.refreshRate == Screen.currentResolution.refreshRate)
{
__instance.dropdownMenu.value = i;
}
}
return false;
}
}
}