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We are. @MatthewBlanchard is working on it. I am writing MFEKpreview using egui. Due to MFEK's modular nature, it takes no more resources to write MFEKpreview with egui than imgui. The problem is, things aren't working well at present. MFEKglif runs horribly on macOS, many workarounds are needed to get it to run, including installation of the Vulkan SDK. And even on GNU/Linux, Vulkan can be a pain. We also rely on an outdated library called Skulpin which frequently breaks and which has no upstream maintenance. Hope that answers your question. See also: |
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One of the biggest reasons we're moving to EGUI: It's incredibly similar to imgui, but Rust native. It also has web renderers that we can leverage. Using IMGUI from Rust kinda sucks. There's a bunch of macros for casting strings, and it's a pain in the butt. |
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if so, why?
we have minimal resources. is it a good idea to spend it on changing things that already work instead of all the missing features?
(I don't have any right to ask, because I contributed almost nothing. but I am curious what was the rationale behind the decision.)
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