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main.cpp
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main.cpp
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#include "Params.h"
#include "Texture.h"
bool init();
bool loadMedia();
void close();
void eventHandler(SDL_Event&);
inline int getScroll();
SDL_Window* gWindow = NULL;
SDL_Renderer* gRenderer = NULL;
SDL_Renderer* renderer;
Texture* tileset;
Texture* playerSprites;
Texture* title;
bool* start;
bool* death;
int* lives;
Texture gTileset(gRenderer);
Texture gPlayerSprites(gRenderer);
Texture gTitle(gRenderer);
Level level;
Player player;
int completion;
bool quit = 0;
bool *showTitle, *showLives;
Uint32 restartTimer;
int main(int argc, char* argv[]){
if(!init()) cerr << "Init failed" << endl;
else {
renderer = gRenderer;
Text hud;
int countedFrames = 0;
Uint32 timer;
gTileset = Texture(gRenderer);
gPlayerSprites = Texture(gRenderer);
gTitle = Texture(gRenderer);
showTitle = &hud.showTitle;
showLives = &hud.showLives;
player.layout = &level.layout;
tileset = &gTileset;
playerSprites = &gPlayerSprites;
title = &gTitle;
start = &hud.mStart;
death = &player.mDeath;
lives = &hud.mLives;
if(!loadMedia()) cerr << "Tileset loading failed" << endl;
else{
SDL_RenderSetScale(gRenderer, 2.5, 2.5);
SDL_Event e;
while(!quit){
timer = SDL_GetTicks();
eventHandler(e);
player.eventHandler();
SDL_RenderClear(gRenderer);
level.render(player.mPosX);
player.render();
hud.drawHUD();
SDL_RenderPresent(gRenderer);
++countedFrames;
int frameTicks = SDL_GetTicks()-timer;
if(frameTicks<TICKS_PER_FRAME) SDL_Delay(TICKS_PER_FRAME-frameTicks);
}
}
}
close();
return 0;
}
bool init(){
bool success = true;
if(SDL_Init(SDL_INIT_VIDEO)<0){
cerr << "SDL error: " << SDL_GetError() << endl;
success = false;
} else {
gWindow = SDL_CreateWindow("SMB", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
WIDTH, HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if(gWindow==NULL){
cerr << "Window error: " << SDL_GetError() << endl;
success = false;
} else {
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if(gRenderer==NULL){
cerr << "Render error: " << SDL_GetError() << endl;
success = false;
} else {
SDL_SetRenderDrawColor(gRenderer, 255, 255, 255, 255);
int imgFlags = IMG_INIT_PNG;
if(!(IMG_Init(imgFlags) & imgFlags)){
cerr << "Image error: " << IMG_GetError() << endl;
success = false;
}
}
}
}
return success;
}
bool loadMedia()
{
bool success = true;
if(!gTileset.loadFromFile("GFX/tileset.png")){
cerr << "Tileset error" << endl;
success = false;
}
if(!gPlayerSprites.loadFromFile("GFX/player.png")){
cerr << "Spritesheet error" << endl;
success = false;
}
if(!gTitle.loadFromFile("GFX/title.png")){
cerr << "Title error" << endl;
success = false;
}
if(!Sound::load()){
cerr << "Sound error" << endl;
success = false;
}
return success;
}
void eventHandler(SDL_Event& e)
{
while(SDL_PollEvent(&e)!=0){
if(e.type==SDL_QUIT) quit = true;
if(e.type==SDL_KEYDOWN){
switch(e.key.keysym.sym){
case SDLK_ESCAPE:
quit = true;
break;
case SDLK_RETURN:
*showTitle = 0;
break;
case SDLK_t:
level.toTXT();
break;
}
}
}
}
void close(){
gTileset.free();
gPlayerSprites.free();
SDL_DestroyRenderer(gRenderer);
SDL_DestroyWindow(gWindow);
gRenderer = NULL;
gWindow = NULL;
IMG_Quit();
SDL_Quit();
}