Releases: MagmaGuy/EliteMobs
Releases · MagmaGuy/EliteMobs
EliteMobs 8.6.1-SNAPSHOT-3
EliteMobs 8.6.1-SNAPSHOT-3
- [Fix] Further fixed default worldguard flags for dungeons for the Oasis release
- [Fix] Fixed particle effect for gold shotgun
EliteMobs 8.6.0
EliteMobs 8.6.0
- [New] Added a configuration field to enchantments which allows admins to disable enchantments from appearing on procedurally generated items
- [New] Disabling an enchantment on the enchantment configuration file will now disable it on custom items as well as procedurally generated items
- [New] Admins and operators with the permission elitemobs.* are now able to bypass the instanced dungeon mechanic that kicks non-players and non-spectators out of an instance
- [New] Added enchantment limits that allow admins to limit the maximum enchantment level possible done via the elitemobs custom enchantment system
- [New] Improved range damage resistance / vulnerability accuracy
- [New] It is now possible to trim elitemobs gear for minecraft 1.20+
- [New] Updated improved leash pathfinding for versions 1.20+
- [New] Added NEARBY_MOBS as a valid script target
- [New] Added isStandingOnMaterial: MATERIAL as a possible elite script condition
- [New] Defense in player gear page now reflects the full base damage reduction with the gear the player is currently wearing
- [Fix] Fixed important bug where under specific conditions players could infinitely boost the amount of damage they dealt by switching weapons
- [Fix] Fixed issue that was causing notifications for outdated dungeons to not appear correctly
- [Fix] Fixed issue where location-dependent conditions in actions would not work when applied to entity targets
- [Fix] Fixed issue where offhand items were not accounted for properly for damage reduction in elite combat
- [Fix] Fixed elite projectile damage reduction and explosion damage reduction to reflect updated item enchantment system
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- [Fix] Fixed NPCs not saying greetings
- [Fix] Fixed error related to flamethrower
- [Fix] Fixed error with on death commands chances not running under some conditions
- [Fix] Fixed issue where limited items did not have level limitations
- [Fix] Fixed issue where null lore could break startup sequence
- [Fix] Fixed error when elites try to full heal but other plugins have modified the mob's max health
- [Tweak] Cleared debug messages
- [Tweak] Bosses will no longer cull reinforcements for phase switches
- [Tweak] Disguised entities will always display their names because I can't get libsdisguises to alternate between showing and not showing
- [Tweak] Halved the damage of the flamethrower enchantment based on numerous points of feedback
EliteMobs 8.6.1-SNAPSHOT-1
EliteMobs 8.6.1-SNAPSHOT-1
- [New] Considerably rebalanced combat for normalized bosses. This means every regional boss, and every dungeon. They are now squishier and deal less damage by default, based on feedback and changes to how the plugin uses these mobs and the amounts they are used in
- [New] Players who use the commoner rank (the opt out rank for EliteMobs) will no longer be subjected to random events
- [Fix] Fixed some code around the action conditions
- [Fix] Fixed how blocking filters work for elite scripts
- [Fix] Fixed error related to zones
- [Fix] Fixed error related to PAPI placeholders
- [Fix] Fixed bug where elite tools would not lose durability
- [Fix] Fixed bug where players would be able to loot elite items of levels above their own guild limit
- [Fix] Fixed issue where levitation / blindness/ slow was being applied to major bosses incorrectly
- [Fix] Fixed issue where not dropping randomized loot would also cause EliteMobs not to drop coins
- [Fix] Fixed issue where players were unable to correctly abandon dynamic quests under specific conditions
- [Tweak] Players that are too low level will now be unable to obtain coins from killing a boss that is too high level. This is because in almost every instance where this happens, players are just getting carried by other players.
EliteMobs 8.6.0-SNAPSHOT-1
EliteMobs 8.6.0-SNAPSHOT-1
- [New] Added a configuration field to enchantments which allows admins to disable enchantments from appearing on procedurally generated items
- [New] Disabling an enchantment on the enchantment configuration file will now disable it on custom items as well as procedurally generated items
- [New] Admins and operators with the permission elitemobs.* are now able to bypass the instanced dungeon mechanic that kicks non-players and non-spectators out of an instance
- [New] Added enchantment limits that allow admins to limit the maximum enchantment level possible done via the elitemobs custom enchantment system
- [New] Improved range damage resistance / vulnerability accuracy
- [New] It is now possible to trim elitemobs gear for minecraft 1.20+
- [New] Updated improved leash pathfinding for versions 1.20+
- [Fix] Fixed NPCs not saying greetings
- [Fix] Fixed error related to flamethrower
- [Fix] Fixed error with on death commands chances not running under some conditions
- [Fix] Fixed issue where limited items did not have level limitations
- [Fix] Fixed issue where null lore could break startup sequence
- [Fix] Fixed error when elites try to full heal but other plugins have modified the mob's max health
- [Tweak] Bosses will no longer cull reinforcements for phase switches
- [Tweak] Disguised entities will always display their names because I can't get libsdisguises to alternate between showing and not showing
- [Tweak] Halved the damage of the flamethrower enchantment based on numerous points of feedback
EliteMobs 8.5.4
EliteMobs 8.5.4
- [Fix] Unbound items will now preferably be placed into player inventories instead of dropped after unbinding
- [Fix] Fixed error with custom boss mounts
- [Fix] Fixed error with popup displays
- [Tweak] Tweaked wording for certain quests on NPCs not being available yet
EliteMobs 8.5.3
EliteMobs 8.5.3
- [Fix] Fixed error related to caching targets
- [Fix] Fixed error related to enchantment dungeons
- [Fix] Fixed error related to leashes
- [Fix] Fixed error related to the earthquake enchantment
- [Tweak] tweaks to the craftenmine NPC
EliteMobs 8.5.2
EliteMobs 8.5.2
- [New] Added option to disable spectating instanced dungeon content
- [New] For safety reasons, players are no longer able to use the item they were trying to enchant in the enchantment dungeon challenge, fixing potential duplication exploits
- [New] Added the Craftenmine NPC teleporter
- [Fix] Fixed wave 41 healers from the wood league arena
- [Fix] Fixed issue where directly deposited coin drops would be for an incorrect amount
- [Fix] Fixed error related to the handler list of the elite explosion events
- [Fix] Fixed error related to on death loot
- [Fix] Fixed error related to mobs with brains and null paths
EliteMobs 8.5.1
EliteMobs 8.5.1
- [Fix] Fixed pathing issue
- [Fix] Fixed a number of issues with the cave sanctum
- [Fix] Fixed error in getloot menus
- [Fix] Quest displays among other things should now show the correct boss level even if the boss is unloaded
- [Fix] Fixed math error related to arena zone radii
EliteMobs 8.5.0 update!
EliteMobs 8.5.0 update!
Dungeons:
- Released the following dungeons:
- The Climb Dungeon ($1 on [patreon](http:// https://www.patreon.com/posts/climb-dungeon-81668985)) - This will become free on April 27th!
- The Cave Sanctum ($1 on patreon) - This will become free on June 1st!
- Updated the following dungeons:
- Updated the resource pack
- Updated the Goblin Models pack (patreon / itch)
Plugin: - [New] Created the EasyMinecraftGoals API which allows EliteMobs to start adding custom AI to bosses. It's open-source and GPVL3!
- [New] Changed the way regional boss leashes work, bosses now use EasyMinecraftGoals to walk back to their spawn point whenever possible, creating a smoother experience.
- [Other] Many fixes, tweaks and performance improvements, full change log is available on GitHub.
EliteMobs 8.4.5-SNAPSHOT-6
EliteMobs 8.4.5-SNAPSHOT-6
- [New] New using ModelEngine R3.1.7 as the officially supported modelengine version
- [Fix] Fixed long standing issue that would cause transitive blocks to not behave correctly for phase bosses, locking people out of rooms
- [Fix] Fixed absorption not being taken into account correctly for elite damage
- [Fix] Fixed issue where items with permissions could not be obtained through /em getloot unless the admin had that permission
- [Refactor] Minor general cleanup