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CHD.ino
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CHD.ino
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//ports setup
#define relay1 7
#define relay2 6
#define relay3 5
#define relay4 4
const int mic = A0;
//decibles
const int small = 50; //40
const int medium = 750; //75
const int large = 1000; //100
//frequencies
const int blue = 500;
const int cyan = 1750;
const int green = 2500;
const int yellow = 3250;
const int red = 4000;
// put your setup code here, to run once:
void setup() {
//pinMode tells the computer where to find your object (LED_BUILTIN), and what type of object it is (output).
pinMode(mic, INPUT);
pinMode(relay1, OUTPUT);
pinMode(relay2, OUTPUT);
pinMode(relay3, OUTPUT);
pinMode(relay4, OUTPUT);
}
// put your main code here, to run repeatedly:
void loop() {
// this is a test to see if your code is responsive. The L LED should blink
// digitalWrite(LED_BUILTIN, HIGH); //turns LED on
// delay(1000); // classic C++, this is in miliseconds, so 1000 = 1 sec.
// digitalWrite(LED_BUILTIN, LOW); //turns LED off
// delay(500);
//takes in our microphones data
int freq=(analogRead(mic)*10); //reads analog and converts to frequencies.We define this value as freq
int sound=(analogRead(mic)); //reads analog and converts to decilbels. We define this value as sound //(20 * log10(analogRead(mic)))
if (sound>=large){
if (freq>=red) {
digitalWrite(relay2, 255); //255
delay(250);
digitalWrite(relay2, LOW);
delay(250);
}
else if (freq>=yellow){
digitalWrite(relay2, HIGH); //127
digitalWrite(relay3, HIGH);
delay(250);
digitalWrite(relay2, LOW);
digitalWrite(relay3, LOW);
delay(250);
}
else if (freq>=green){
digitalWrite(relay3, 255); //255
delay(250);
digitalWrite(relay3, LOW);
delay(250);
}
else if (freq>=cyan){
digitalWrite(relay3, HIGH); //127
digitalWrite(relay4, HIGH);
delay(250);
digitalWrite(relay3, LOW);
digitalWrite(relay4, LOW);
delay(250);
}
else if (freq>=blue){
digitalWrite(relay4, 255); //255
delay(250);
digitalWrite(relay4, LOW);
delay(250);
}
else {
digitalWrite(relay2, HIGH); //255
digitalWrite(relay3, HIGH);
digitalWrite(relay4, HIGH);
delay(250);
digitalWrite(relay2, LOW);
digitalWrite(relay3, LOW);
digitalWrite(relay4, LOW);
delay(250);
}
}
else if (sound>=medium){
if (freq>=red){
digitalWrite(relay2, 255); //255
delay(1000);
digitalWrite(relay2, LOW);
delay(250);
}
else if (freq>=yellow){
digitalWrite(relay2, HIGH); //127
digitalWrite(relay3, HIGH);
delay(1000);
digitalWrite(relay2, LOW);
digitalWrite(relay3, LOW);
delay(250);
}
else if (freq>=green){
digitalWrite(relay3, 255); //255
delay(1000);
digitalWrite(relay3, LOW);
delay(250);
}
else if (freq>=cyan){
digitalWrite(relay3, HIGH); //127
digitalWrite(relay4, HIGH);
delay(1000);
digitalWrite(relay3, LOW);
digitalWrite(relay4, LOW);
delay(250);
}
else if (freq>=blue){
digitalWrite(relay4, 255); //255
delay(1000);
digitalWrite(relay4, LOW);
delay(250);
}
else {
digitalWrite(relay2, HIGH); //127
digitalWrite(relay3, HIGH);
digitalWrite(relay4, HIGH);
delay(1000);
digitalWrite(relay2, LOW);
digitalWrite(relay3, LOW);
digitalWrite(relay4, LOW);
delay(250);
}
}
else if (sound>=small){
if (freq>=red) {
digitalWrite(relay2, 255); //255
delay(3000);
digitalWrite(relay2, LOW);
delay(250);
}
else if (freq>=yellow){
digitalWrite(relay2, HIGH); //127
digitalWrite(relay3, HIGH);
delay(1000);
digitalWrite(relay2, LOW);
digitalWrite(relay3, LOW);
delay(250);
}
else if (freq>=green){
digitalWrite(relay3, 255); //255
delay(3000);
digitalWrite(relay3, LOW);
delay(250);
}
else if (freq>=cyan){
digitalWrite(relay3, HIGH); //127
digitalWrite(relay4, HIGH);
delay(3000);
digitalWrite(relay3, LOW);
digitalWrite(relay4, LOW);
delay(250);
}
else if (freq>=blue){
digitalWrite(relay4, 255); //255
delay(3000);
digitalWrite(relay4, LOW);
delay(250);
}
else {
digitalWrite(relay2, HIGH); //63.5
digitalWrite(relay3, HIGH);
digitalWrite(relay4, HIGH);
delay(3000);
digitalWrite(relay2, LOW);
digitalWrite(relay3, LOW);
digitalWrite(relay4, LOW);
delay(250);
}
}
else {
digitalWrite(relay2, LOW);
digitalWrite(relay3, LOW);
digitalWrite(relay4, LOW);
}
}