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pixmapbutton.cpp
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pixmapbutton.cpp
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/*(C)Copyright 2023 Malone Napier-Jameson
*
* This file is part of Turing Machine Simulator.
* Turing Machine Simulator is free software: you can redistribute it and/or modify it under the terms of
* the GNU Lesser General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
* Turing Machine Simulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License along with Turing Machine Simulator.
* There is also a copy available inside the application.
* If not, see <https://www.gnu.org/licenses/>.
*/
#include "pixmapbutton.h"
#include <QDebug>
PixmapButton::PixmapButton(QObject *parent, QString picA, QString picB):
QObject(parent)
{
//Settings:
this->setAcceptHoverEvents(true);
this->setTransformOriginPoint(this->sceneBoundingRect().center());
//Initialize variables:
picA == "" ? m_PicA = nullptr : m_PicA = new QPixmap(picA);
picB == "" ? m_PicB = nullptr : m_PicB = new QPixmap(picB);
if(m_PicA)
this->setPixmap(*m_PicA);
}
void PixmapButton::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
Q_UNUSED(event);
//Capture the current scale:
m_CurrentScale = this->scale();
//Change the picture:
if(m_PicB)
this->setPixmap(*m_PicB);
}
void PixmapButton::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
Q_UNUSED(event);
//Change the picture:
if(m_PicA)
this->setPixmap(*m_PicA);
}
void PixmapButton::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(event);
this->setScale(m_CurrentScale - (m_CurrentScale * 0.02));
emit this->clicked();
}
void PixmapButton::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(event);
this->setScale(m_CurrentScale);
}
QString PixmapButton::getLabel() const
{
return m_Label;
}
void PixmapButton::setLabel(const QString &newLabel)
{
m_Label = newLabel;
}